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== Get / Download ==Angeldust basic version is free on iPhone and Android. Angelust full version is payware and available for many plattforms. Download free versions from Apple Store or Google Play. Premium versions available through Steam, and Itch.io.Enhancements and Beta test demos are available here:* http://netagaming.itch.io/=== 4.x beta trial installation to Macintosh ===When you open the beta zip file you will notice many files and directories. Not everything is necessary. You will use specifically the following:* Angeldust v4.3 Beta (macOS)* ControllerMappings.sdl* libSDL2-2.0.0.dylib* libevent-2.1.7.dyliband the directories* /Textures* /ShadersYour current installation will not have the Shaders directory at all. It will have the Textures directory. The Textures directory from Firefly's zip will not contain all of the necessary game files, only the specific ones needed to get the beta running. You will need to replace and merge the Textures directory contents from the zip file with your current installation.# mv /Applications/Angeldust.app/Contents/Resources/ControllerMappings.sdl /Applications/Angeldust.app/Contents/Resources/ControllerMappings.sdl.bak# copy from the zip file 'ControllerMappings.sdl' to /Applications/Angeldust.app/Contents/Resources/# Merge the Textures from the zip file with the existing /Applications/Angeldust.app/Contents/Resources/Textures/ (do not replace, make sure you merge with the existing files only overwriting where identical files exist)# Copy the Shaders directory from the zip to /Applications/Angeldust.app/Contents/Resources/# mv /Applications/Angeldust.app/Contents/MacOS/Angeldust /Applications/Angeldust.app/Contents/MacOS/Angeldust.bak# mv /Applications/Angeldust.app/Contents/MacOS/libSDL2-2.0.0.dylib /Applications/Angeldust.app/Contents/MacOS/libSDL2-2.0.0.dylib.bak# Copy from the zip file 'Angeldust v4.3 Beta (macOS), libSDL2-2.0.0.dylib, libevent-2.1.7.dylib' to /Applications/Angeldust.app/Contents/MacOS/# mv /Applications/Angeldust.app/Contents/MacOS/Angeldust\ v4.3\ Beta\ \(macOS\) /Applications/Angeldust.app/Contents/MacOS/Angeldustyou may have to delete /Users/username/Library/Saved Application State/st.angeldu.AngeldustOSX.savedState/If your settings are not retained from playing the original binary, or your chunk data is absent you may have to create a symbolic link from /Users/username/Library/Containers/st.angeldu.AngeldustOSX/Data/Library/Application Support/Metagaming B.V./Angeldust/ to /Users/username/Library/Application Support/Metagaming B.V./Angeldust/depending on which path has your previous game data files. The beta seems to favor the non-container path while the original itch.io binary favors the container. If you obtained the original from Apple store then you should not have to worry about this step.== Daily Question ==Daily quest explained. Weekend quest more difficult explained. Quest strategies discussed. Completing 11 creatures and catch up Monday strategy explained. Striping the map as efficient procedure. === Weekend Question Creatures ===* Grizzly Bear - All Brown, best experienced probability grasslands between level 10-20. Large grasslands ideal. Also forest level 10-20 as secondary.== Support and Troubleshooting ===== Poor game controller mapping ===Angeldust has very annoying game controller mappings. Firefly does not feel that the end user should be able to create a custom controller mapping.Angeldust utilizes the SDL2 (Simple DirectMedia Layer) library for game controller support. Many common game controllers are defined in the file ControllerMappings.sdlYou can find ControllerMappings.sdl in the root of your Angeldust installation. Step 1 - Disable the game controller mapping that Angeldust uses. To do this we need to identify the SDL2 specific GUID for the controller. Once identified, search for the controller in ControllerMappings.sdl and modify the mapping parameters. See: Identify your [[SDL2 Game Controller GUID]] Example:Our example controller is 03000000790000001100000010010000,Retrolink SNES ControllerSearching for 03000000790000001100000010010000 in ControllerMappings.sdl we find the following line: 03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,Now modify the line so it looks like this: 03000000790000001100000010010000,Retrolink SNES Controller,platform:Linux,Save and exit. Now if you launch Angeldust you will notice that Angeldust has no controller mapping for this controller.Note: If you cannot find a match for the controller ID in ControllerMappings.sdl then you will have to create a bogus entry using the ID.Step 2 - Install and use Antimicro to create your own custom controller mapping. See: [[Game_Controller_Support_in_Linux#AntiMicro]]=== File locations on Macintosh ===The chunk files (terrain) as well as the player accounts and screenshot png files can be found in:* /Users/username/Library/Containers/st.angeldu.AngeldustOSX/Data/Library/Application Support/Metagaming B.V./Angeldust/It is in the Containers if you downloaded from 3rd party like itch.io and if you got it from the Apple App Store then it will be like this:* /Users/username/Library/Application Support/Metagaming B.V./Angeldust/The game binary can be found in:* /Applications/Angeldust.app/Contents/MacOS/[[Category:PC Gaming]]