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When you open the beta zip file you will notice many files and directories. Not everything is necessary. You will use specifically the following:* Angeldust v4.3 Beta (macOS)* ControllerMappings.sdl* libSDL2-2.0.0.dylib* libevent-2.1.7.dyliband the directories* /Textures* /ShadersYour current installation will not have the Shaders directory at all. It will have the Textures directory. The Textures directory from Firefly's zip will not contain all of the necessary game files, only the specific ones needed to get the beta running. You will need to replace and merge the Textures directory contents from the zip file with your current installation.copy from zip file to locations:# mv /Applications/Angeldust.app/Contents/Resources/ControllerMappings.sdl /Applications/Angeldust.app/Contents/Resources/ControllerMappings.sdl.bak* /Applications/Angeldust.app/Contents/Resources/Textures/# copy from the zip file 'ControllerMappings.sdl' to /Applications/Angeldust.app/Contents/Resources/* /Applications/Angeldust.app/Contents/MacOS/# Merge the Textures from the zip file with the existing /Applications/Angeldust.app/Contents/Resources/Textures/ (do not replace, make sure you merge with the existing files only overwriting where identical files exist) # Copy the Shaders directory from the zip to /Applications/Angeldust.app/Contents/Resources//Users/username/Downloads/Angeldust-4.3-Beta/Angeldust/# mv /Applications/Angeldust.app/Contents/MacOS/Angeldust /Applications/Angeldust.app/Contents/MacOS/Angeldust.bak # mv /Applications/Angeldust.app/Contents/MacOS/libSDL2-2.0.0.dylib /Applications/Angeldust.app/Contents/MacOS/libSDL2-2.0.0.dylib.bakAngeldust v4.3 Beta (32-bit).exe# Copy from the zip file 'Angeldust v4.3 Beta (macOS), libSDL2-2.0.0.dylib, libevent-2.1.7.dylib' to /Applications/Angeldust.app/Contents/MacOS/Angeldust v4.3 Beta (64-bit).exe# mv /Applications/Angeldust.app/Contents/MacOS/Angeldust\ v4.3\ Beta\ \(macOS\) /Applications/Angeldust.app/Contents/MacOS/AngeldustAngeldust v4.3 Beta (Linux)Angeldust v4.3 Beta (macOS)ControllerMappings.sdlSD64.dllSDL2.dllShadersTextureslibSDL2-2.0.0.dyliblibSDL2-2.0.so.0libevent-2.1.7.dylib delete you may have to delete If your settings are not retained from playing the original binary, or your chunk data is absent you may have to create a symbolic link from /Users/username/Library/Containers/st.angeldu.AngeldustOSX/Data/Library/Application Support/Metagaming B.V./Angeldust/ to /Users/username/Library/Application Support/Metagaming B.V./Angeldust/depending on which path has your previous game data files. The beta seems to favor the non-container path while the original itch.io binary favors the container. If you obtained the original from Apple store then you should not have to worry about this step.== Daily Question ==Daily quest explained. Weekend quest more difficult explained. Quest strategies discussed. Completing 11 creatures and catch up Monday strategy explained. Striping the map as efficient procedure. === Weekend Question Creatures ===* Grizzly Bear - All Brown, best experienced probability grasslands between level 10-20. Large grasslands ideal. Also forest level 10-20 as secondary. === File locations on Macintosh === The chunk files (terrain) as well as the player accounts and screenshot png files can be found in:* /Users/username/Library/Containers/st.angeldu.AngeldustOSX/Data/Library/Application Support/Metagaming B.V./Angeldust/It is in the Containers if you downloaded from 3rd party like itch.io and if you got it from the Apple App Store then it will be like this:* /Users/username/Library/Application Support/Metagaming B.V./Angeldust/The game binary can be found in:* /Applications/Angeldust.app/Contents/MacOS/[[Category:PC Gaming]]