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# Another registered faction may declare war on a registered faction1. Another registered faction may declare war on a registered faction# A Group of bandits led by a Magnum Registered Player may declare war on a faction if there are at least three or more combatants with one registered.# An unregistered faction with one or more registered players may declare war on a faction if there are at least three or more combatants.# The faction being attacked must have at least one player online that has not previously announced he is signing off prior to the declaration of war and he must be an officer.# If the only players online number three or more for the target faction are below an officers' rank then discretionary judgement by the moderator team may be applied.# If a server manager with access to console is unavailable then the faction SAFEZONE can not be disabled.# If the target faction members leave the server during combat then they are considered to be guilty of ''combat logging'' and their protection will remain disabled# The SAFEZONE protection may be re-enabled if combat has exceeded a period of three hours and the target faction members must leave due to life obligations.# Faction war will not be permitted during 12:00 - 8:00am US-CST (eight hours during the night) unless all parties agree to leave protections disabled during that time.# Moderators are not allowed to use moderator level commands and tools to equip and supply a combatant during a faction war.To Summarize the key points:2. A Group of bandits led by a Magnum Registered Player may declare war on a faction if there are at least three or more combatants with one registered.<big>📌 Unregistered players can not simply call themselves bandits and declare war on a faction by themselves.</big>3. An unregistered faction with one or more registered players may declare war on a faction if there are at least three or more combatants.<big>📌 Faction war can not commence eternally as players have lives, jobs, school, and bedtime. (see three hour recommendation above)</big>4. The faction being attacked must have at least one player online that has not previously announced he is signing off prior to the declaration of war and he must be an officer. 5. If the players of the target faction currently online number three or more yet none are officers, then discretionary judgement by the moderator team may be applied. 6. If a server manager with access to console is unavailable then the faction SAFEZONE can not be disabled and war is postponed to another time or date. 7. If the target faction members leave the server during combat then they are considered to be guilty of ''combat logging'' and their protection will remain disabled. Combat logging supersedes offline raiding. 8. The SAFEZONE protection may be re-enabled if combat has exceeded a period of three hours and the target faction members must leave due to life obligations or health related reasons. 9. Faction war will not be permitted during 12:00 - 8:00am US-CST (eight hours during the night) unless all parties agree to leave protections disabled during that time. 10. Moderators are not allowed to use moderator level commands and tools to equip and supply a combatants during a faction war. <BR> '''To Summarize the key points:''' <big>📌 Unregistered players can not simply call themselves bandits and declare war on a faction by themselves.</big> ''REQUEST DENIED'' <big>📌 Faction war can not commence eternally as players have lives, jobs, school, and bedtime. (see three hour recommendation above)</big> ''give`em a brake''<BR><BR><big>📌 Players declaring themselves as bandits may, at their own discretion, choose to use only gear found in the Bandit Kit. However, there is no rule prohibiting players from declaring themselves as bandits from using weapons and gear outside of that which is in the bandit kit. Please do not expect bandits to only use bandit kit gear.</big><BR><BR>