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The following lines were added (+) and removed (-):
<big>📌 Because each Faction HQ is protected by a SAFEZONE the faction's own base and equipment can not be destroyed unless formal war is declared</big><big>📌 Because each Faction HQ is protected by a zone the faction's own base can not be destroyed unless formal war is declared</big>To protect faction equipment and building accomplishments from being raided and destroyed when the faction members are away from the server, special regions have been created around each faction HQ.  As long as the faction members build within the protected region they will not lose equipment due to damage or theft and their buildings will not incur damage.To protect faction building accomplishments from being raided and destroyed when the faction members are away from the server, special regions have been created around each faction HQ.  As long as the faction members build within the protected region they will not lose their buildings.<big>📌 Faction Region SAFEZONE Protection is DISABLED in the event of a qualifying Declaration of War</big><big>📌 Faction Region Protection is DISABLED in the event of a qualifying Declaration of War</big>When a qualifying aggressor declares war on a faction, the faction base and vehicle protection is disabled to give the enemy the opportunity to invade.  Not everyone qualifies to declare official war on a faction.   When a qualifying aggressor declares war on a faction, the faction base protection is disabled to give the enemy the opportunity to invade.  Not everyone qualifies to declare official war on a faction.   3. An unregistered faction with one or more registered players may declare war on a faction if there are at least three or more combatants.3. An unregistered faction with one or more registered players may declare war on a faction if there are at least three or more combatants and assisted and approved by a ranking moderator.4. The faction being attacked must have at least one player online that has not previously announced he is signing off prior to the declaration of war and he must be an officer.4. The faction being attacked must have at least (2) players online that have not previously announced they is signing off prior to the declaration of war and one of them must be an officer.6. If a server manager with access to console is unavailable then the faction SAFEZONE can not be disabled and war is postponed to another time or date.6. If a server manager with access to console is unavailable then the faction SZONE can not be disabled and war is postponed to another time or date.8. The SAFEZONE protection may be re-enabled if combat has exceeded a period of three hours and the target faction members must leave due to life obligations or health related reasons.8. The ZONE protection may be re-enabled if combat has exceeded a period of three hours and the target faction members must leave due to life obligations or health related reasons.11. Both a factions HQ must be captured and occupied as well as the faction military documents captured for the faction to be defeated.  If no faction documents can be located then the raiding faction can challenge the losing faction to produce their documents.  Failure to produce the documents results in defeat.  If the documents can be produced from a legal location on the HQ premises then the challenging faction must vacate and the battle is a draw.  Faction military documents must be stored at the Faction HQ at all times.
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