Difference between revisions of "Unturned"
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Salvage Object: If you are server admin you can salvage faster, and if you are in single-player than you salvage everything really fast. In multiplayer it takes a bit longer to salvage stuff you can not change that. Players can only salvage structures that they place. | Salvage Object: If you are server admin you can salvage faster, and if you are in single-player than you salvage everything really fast. In multiplayer it takes a bit longer to salvage stuff you can not change that. Players can only salvage structures that they place. | ||
* Server settings -> Buildables -> Salvage Speed ->1.00-10.00 (setting for singleplayer mode) | * Server settings -> Buildables -> Salvage Speed ->1.00-10.00 (setting for singleplayer mode) | ||
+ | |||
+ | ===screenshots=== | ||
+ | The default screenshot key is F12. Screenshots are stored in your player data folder ~/Steam/userdata/XXXXXXXXXXX/760/remote/304930/screenshots | ||
+ | |||
+ | If more than one Steam user shares a computer the second user screenshots may not appear in any player data folder. | ||
== Game Client Support == | == Game Client Support == | ||
Line 48: | Line 53: | ||
The SteamID for the Unturned game itself is 304930 | The SteamID for the Unturned game itself is 304930 | ||
− | + | Unturned Curated and Official Maps linux | |
* ~/.local/share/Steam/steamapps/common/Unturned/Maps/ | * ~/.local/share/Steam/steamapps/common/Unturned/Maps/ | ||
+ | Unturned Curated and Official maps windows | ||
+ | * C:\Program Files (x86)\Steam\SteamApps\common\Unturned\Maps\ | ||
− | Screenshots | + | ''workshop maps, those created by players, will not appear in the folders above but instead in workshop/content/304930 - see workshop items below.'' |
+ | |||
+ | Screenshots linux | ||
* ~/.local/share/Steam/userdata/<your steam id>/???/remote/304930/screenshots/ | * ~/.local/share/Steam/userdata/<your steam id>/???/remote/304930/screenshots/ | ||
+ | Screenshots Windows | ||
+ | * | ||
+ | |||
+ | Client logs linux | ||
+ | * ~/.local/share/Steam/steamapps/common/Unturned/Logs | ||
+ | Client logs windows | ||
+ | * C:\Program Files (x86)\Steam\SteamApps\common\Unturned\Logs | ||
===workshop item downloads=== | ===workshop item downloads=== | ||
Again, the SteamID for the Unturned game itself is 304930 | Again, the SteamID for the Unturned game itself is 304930 | ||
− | Workshop files | + | Workshop files linux |
* ~/.local/share/Steam/steamapps/workshop/content/304930/ | * ~/.local/share/Steam/steamapps/workshop/content/304930/ | ||
− | + | Workshop files windows | |
− | windows | + | |
* C:\Program Files (x86)\Steam\SteamApps\workshop\content\304930\ | * C:\Program Files (x86)\Steam\SteamApps\workshop\content\304930\ | ||
If you do a list on that path you might see many folders with names that are entirely numeric. Each of these directory names is the ID for the workshop item it represents. If unsubscribing from a workshop item does not resolve an issue you can manually delete these directories to ensure a fresh copy is downloaded next time you launch the game. Delete the folders only when the game is not running. | If you do a list on that path you might see many folders with names that are entirely numeric. Each of these directory names is the ID for the workshop item it represents. If unsubscribing from a workshop item does not resolve an issue you can manually delete these directories to ensure a fresh copy is downloaded next time you launch the game. Delete the folders only when the game is not running. | ||
+ | ===setting a custom map=== | ||
+ | Edit two files: | ||
+ | * ../unturned/Server/Commands.dat | ||
+ | * ../unturned/WorkshopDownloadConfig.json | ||
+ | |||
+ | In the Commands.dat file change the MAP parameter to the name of the custom map. Example: | ||
+ | Map Ireland | ||
+ | In the WorkshopDownloadConfig.json you need to add the steam workshop ID for any map that is not vanilla or curated. | ||
+ | |||
+ | ===Black Vehicle and Map Assets=== | ||
+ | Black Assets / Missing Asset Texture - Sometimes certain assets on the map or plugin items like a vehicle appear black, as if the skin was missing. Even for different player account on the same computer, for one player it is fine, the other has the black asset appearance problem. Unsubscribing from workshop does not resolve. Anyone experience this or have a link to some known issue and resolution? | ||
+ | |||
+ | Resolution: Goto Settings GRAPHICS -> then scroll down to the bottom and change "Render Mode" to "Deferred [Recommended]". | ||
+ | |||
+ | If it is set to "Forward [legacy]" then you may notice that the skin or color of some modded assets will not render correctly. They will appear all black with no lighting. | ||
+ | |||
+ | INCOMPATIBLE WITH LINUX: | ||
+ | |||
+ | Some maps are NOT Linux compatible. Here is a quote from one mapmapker's steam workshop page, "IF YOU HAVE FRANCE INSTALLED, YOU DO NOT NEED TO INSTALL FRANCE+ , I use France+ because normal France assets do not work on Linux." | ||
+ | |||
+ | VULKAN VS OPENGL | ||
+ | |||
+ | Older maps use OpenGL map shaders and are not compatible with the newer vulkan graphics renderer used by Unity. There are Unity command line switches that work with Unturned. If you are playing a custom map, like Ireland, and rock formations appear black then you can force OpenGL | ||
+ | -force-glcore | ||
+ | |||
+ | If you are having problems with gizmos then you can force Vulkan | ||
+ | -force-vulkan | ||
+ | |||
+ | |||
+ | ===Build Mode aka Admin Edit Position Indicator aka Gizmos Absent Since 3.22.14.0 Update=== | ||
+ | Those playing Unturned on Linux are impacted by this new bug. No longer able to use builder mode aka admin edit to move structures and barricades effectively. The red green blue three arrow point indicator is invisible. Referring to the mode used by players from the game client to edit the position of structures and barricades while playing the game. | ||
+ | |||
+ | Nelson calls the arrow indicators "Gizmos." | ||
+ | |||
+ | Resolution provided by Smartly Dressed Games, Nelson Sexton himself (the developer): The bug impacts linux users that are using OpenGL. temporary workaround: | ||
+ | # Right-click Unturned in your Steam Library | ||
+ | # Select Properties... > General | ||
+ | # Find the Launch Options field | ||
+ | # Type "-force-vulkan" without quotes | ||
+ | |||
+ | As an FYI you can force the game to use either via command line parameter in the same way | ||
+ | * -force-vulkan | ||
+ | * -force-glcore | ||
+ | GIZMOS LIKE THE BUILDER MODE ARROWS use the command line switches for the Ireland Map. Because the Ireland map is not Vulkan compatible. | ||
+ | -force-glcore -FallbackGizmos | ||
[[Category:Computer_Technology]] | [[Category:Computer_Technology]] | ||
[[Category:Software]] | [[Category:Software]] | ||
[[Category:PC Gaming]] | [[Category:PC Gaming]] |
Latest revision as of 13:50, 8 October 2022
Unturned is a 2014 Survival Sandbox game by Nelson Sexton, founder of Smartly Dressed Games.. A combination of a Wide Open Sandbox and Survival Horror game. You're dumped completely naked into a Zombie Apocalypse and have to find a way to survive. You can scavenge supplies from the abandoned towns and facilities or take to the wilderness to build a new settlement and grow your own food.
Contents
Unturned Commands
Open the chat box to enter an Unturned command. To use the command, start with the character "@" or "/" before your command.
Unturned Loadout Command
Give players each item when spawning. Using SkillsetID of 255 gives the item set to everyone. Can only be used in the server console or the servers commands.dat file.
The syntax:
/loadout [Skillset ID] [Item IDs]
Argument information and help:
- Skillset ID - The skillset ID of the skillset you wish to set the loadout for - use 255 to set the loadout for all players/skillsets
- Item IDs - A slash-separated list of item IDs you wish to set the loadout to - e.g. 2/3/4
The following loadouts can be use to replicate the default single-player ones.
loadout 0/180/214 loadout 1/233/234/241 loadout 2/223/224/225 loadout 3/1171/1172 loadout 4/242/243/244 loadout 5/509/511/510 loadout 6/211/213 loadout 7/232/2/240 loadout 8/230/231/239 loadout 9/1156/1157 loadout 10/311/312
A good loadout for beginner players in Normal difficulty game maps.
loadout 255/2/15/81/104/121/138/253/334/1175
Unturned Server
see: Unturned: Server
LAN Server via SteamCMD
see: Unturned: Server
Game Play
Salvage Object: If you are server admin you can salvage faster, and if you are in single-player than you salvage everything really fast. In multiplayer it takes a bit longer to salvage stuff you can not change that. Players can only salvage structures that they place.
- Server settings -> Buildables -> Salvage Speed ->1.00-10.00 (setting for singleplayer mode)
screenshots
The default screenshot key is F12. Screenshots are stored in your player data folder ~/Steam/userdata/XXXXXXXXXXX/760/remote/304930/screenshots
If more than one Steam user shares a computer the second user screenshots may not appear in any player data folder.
Game Client Support
Steam64 ID
It is useful to know your Steam User ID. it is in the form of Steam ID 64.
go to the http://steamcommunity.com/ page and log in if you are not yet connected to the steam page. Then click on your Username in the top menu. The numbers are your Steam ID (in this example, so the ID is 7612312351242. Note yours somewhere.
Unturned Client Paths
The SteamID for the Unturned game itself is 304930
Unturned Curated and Official Maps linux
- ~/.local/share/Steam/steamapps/common/Unturned/Maps/
Unturned Curated and Official maps windows
- C:\Program Files (x86)\Steam\SteamApps\common\Unturned\Maps\
workshop maps, those created by players, will not appear in the folders above but instead in workshop/content/304930 - see workshop items below.
Screenshots linux
- ~/.local/share/Steam/userdata/<your steam id>/???/remote/304930/screenshots/
Screenshots Windows
Client logs linux
- ~/.local/share/Steam/steamapps/common/Unturned/Logs
Client logs windows
- C:\Program Files (x86)\Steam\SteamApps\common\Unturned\Logs
workshop item downloads
Again, the SteamID for the Unturned game itself is 304930
Workshop files linux
- ~/.local/share/Steam/steamapps/workshop/content/304930/
Workshop files windows
- C:\Program Files (x86)\Steam\SteamApps\workshop\content\304930\
If you do a list on that path you might see many folders with names that are entirely numeric. Each of these directory names is the ID for the workshop item it represents. If unsubscribing from a workshop item does not resolve an issue you can manually delete these directories to ensure a fresh copy is downloaded next time you launch the game. Delete the folders only when the game is not running.
setting a custom map
Edit two files:
- ../unturned/Server/Commands.dat
- ../unturned/WorkshopDownloadConfig.json
In the Commands.dat file change the MAP parameter to the name of the custom map. Example:
Map Ireland
In the WorkshopDownloadConfig.json you need to add the steam workshop ID for any map that is not vanilla or curated.
Black Vehicle and Map Assets
Black Assets / Missing Asset Texture - Sometimes certain assets on the map or plugin items like a vehicle appear black, as if the skin was missing. Even for different player account on the same computer, for one player it is fine, the other has the black asset appearance problem. Unsubscribing from workshop does not resolve. Anyone experience this or have a link to some known issue and resolution?
Resolution: Goto Settings GRAPHICS -> then scroll down to the bottom and change "Render Mode" to "Deferred [Recommended]".
If it is set to "Forward [legacy]" then you may notice that the skin or color of some modded assets will not render correctly. They will appear all black with no lighting.
INCOMPATIBLE WITH LINUX:
Some maps are NOT Linux compatible. Here is a quote from one mapmapker's steam workshop page, "IF YOU HAVE FRANCE INSTALLED, YOU DO NOT NEED TO INSTALL FRANCE+ , I use France+ because normal France assets do not work on Linux."
VULKAN VS OPENGL
Older maps use OpenGL map shaders and are not compatible with the newer vulkan graphics renderer used by Unity. There are Unity command line switches that work with Unturned. If you are playing a custom map, like Ireland, and rock formations appear black then you can force OpenGL
-force-glcore
If you are having problems with gizmos then you can force Vulkan
-force-vulkan
Build Mode aka Admin Edit Position Indicator aka Gizmos Absent Since 3.22.14.0 Update
Those playing Unturned on Linux are impacted by this new bug. No longer able to use builder mode aka admin edit to move structures and barricades effectively. The red green blue three arrow point indicator is invisible. Referring to the mode used by players from the game client to edit the position of structures and barricades while playing the game.
Nelson calls the arrow indicators "Gizmos."
Resolution provided by Smartly Dressed Games, Nelson Sexton himself (the developer): The bug impacts linux users that are using OpenGL. temporary workaround:
- Right-click Unturned in your Steam Library
- Select Properties... > General
- Find the Launch Options field
- Type "-force-vulkan" without quotes
As an FYI you can force the game to use either via command line parameter in the same way
- -force-vulkan
- -force-glcore
GIZMOS LIKE THE BUILDER MODE ARROWS use the command line switches for the Ireland Map. Because the Ireland map is not Vulkan compatible.
-force-glcore -FallbackGizmos