UScript for Unturned uScript2 Official Documentation: Difference between revisions
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This is a duplication of what is available on the [[uScript]] discord server. Download the latest (uScript_v2.0.5_Documentation.zip at the time of this writing) from Discord. [[uScript2]] was created by Ster. Documentation last known release date: — 4/28/23, 1:15 PM | This is a duplication of what is available on the [[uScript]] discord server. Download the latest (uScript_v2.0.5_Documentation.zip at the time of this writing) from Discord. [[uScript2]] was created by Ster. Documentation last known release date: — 4/28/23, 1:15 PM | ||
<nowiki>Event: onAccuracyUpdated(player)</nowiki> | |||
<nowiki>Event: onAid(player, target, item, *cancel)</nowiki> | |||
<nowiki>Event: onAnimalKilled(player)</nowiki> | |||
<nowiki>Event: onArenaWin(player)</nowiki> | |||
<nowiki>Event: onBarricadeBuild(player, id, position, *cancel)</nowiki> | |||
<nowiki>Event: onBarricadeDestroy(player, barricade, *cancel)</nowiki> | |||
<nowiki>Event: onClothingUpdated(player, item, slot)</nowiki> | |||
<nowiki>Event: onConsume(player, item, *cancel)</nowiki> | |||
<nowiki>Event: onEffectButtonClicked(player, buttonName)</nowiki> | |||
<nowiki>Event: onEffectTextCommitted(player, buttonName, text)</nowiki> | |||
<nowiki>Event: onFishCaught(player)</nowiki> | |||
<nowiki>Event: onHeadShot(player)</nowiki> | |||
<nowiki>Event: onInterval(timeInSeconds) NOTE: You should replace timeInSeconds without the number of seconds you want between each interval</nowiki> | |||
<nowiki>Event: onLoad()</nowiki> | |||
<nowiki>Event: onMegaZombieKilled(player)</nowiki> | |||
<nowiki>Event: onPlantHarvested(player)</nowiki> | |||
<nowiki>Event: onPlayerChatted(player, message, mode, *color, *cancel)</nowiki> | |||
<nowiki>Event: onPlayerCrafted(player, itemId, *cancel)</nowiki> | |||
<nowiki>Event: onPlayerDamaged(victim, killer, *cancel, *damage, cause, limb)</nowiki> | |||
<nowiki>Event: onPlayerDeath(victim, killer, cause)</nowiki> | |||
<nowiki>Event: onPlayerEquipped(player, item, *cancel)</nowiki> | |||
<nowiki>Event: onPlayerExperienceUpdated(player)</nowiki> | |||
<nowiki>Event: onPlayerGestured(player, gesture)</nowiki> | |||
<nowiki>Event: onPlayerInventoryAdded(player, item)</nowiki> | |||
<nowiki>Event: onPlayerInventoryRemoved(player, item)</nowiki> | |||
<nowiki>Event: onPlayerJoined(player)</nowiki> | |||
<nowiki>Event: onPlayerQuit(player)</nowiki> | |||
<nowiki>Event: onPlayerRespawned(player)</nowiki> | |||
<nowiki>Event: onRockMined(player)</nowiki> | |||
<nowiki>Event: onSignModify(player, sign, *text, *cancel)</nowiki> | |||
<nowiki>Event: onStructureBuild(player, id, position, *cancel)</nowiki> | |||
<nowiki>Event: onStructureDestroy(player, structure, *cancel)</nowiki> | |||
<nowiki>Event: onTreeChopped(player)</nowiki> | |||
<nowiki>Event: onUnload()</nowiki> | |||
<nowiki>Event: onVehicleDamaged(vehicle, player, cause, *damage, *cancel)</nowiki> | |||
<nowiki>Event: onVehicleEnter(player, vehicle, *cancel)</nowiki> | |||
<nowiki>Event: onVehicleExit(player, vehicle, *cancel)</nowiki> | |||
<nowiki>Event: onZombieKilled(player)</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>Globals:</nowiki> | |||
<nowiki> +print(object... arguments)</nowiki> | |||
<nowiki> +array(object... arguments) : object [DEPRECATED]</nowiki> | |||
<nowiki> +broadcast(object message, [string chatColor], [string url])</nowiki> | |||
<nowiki> +isPlayer(object obj) : boolean [DEPRECATED]</nowiki> | |||
<nowiki> +isSet(object obj) : boolean [DEPRECATED]</nowiki> | |||
<nowiki> +toPlayer(string name_OR_id) : player</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>Array [Base Type]:</nowiki> | |||
<nowiki> +add(object item)</nowiki> | |||
<nowiki> +clear()</nowiki> | |||
<nowiki> +contains(object item) : boolean</nowiki> | |||
<nowiki> +indexOf(object item) : int32</nowiki> | |||
<nowiki> +insert(int32 index, object item)</nowiki> | |||
<nowiki> +join(string separator) : string</nowiki> | |||
<nowiki> +lastIndexOf(object item) : int32</nowiki> | |||
<nowiki> +range(int32 startIndex, int32 count) : object</nowiki> | |||
<nowiki> +remove(object item) : object</nowiki> | |||
<nowiki> +removeAt(int32 index)</nowiki> | |||
<nowiki> +skip(int32 count) : object</nowiki> | |||
<nowiki> +sort()</nowiki> | |||
<nowiki> +sort(int32 index, int32 count)</nowiki> | |||
<nowiki> +sortDesc()</nowiki> | |||
<nowiki> +sortDesc(int32 index, int32 count)</nowiki> | |||
<nowiki> +count [get] : int32</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>barricade [Class]:</nowiki> | |||
<nowiki> +damage(uInt16 amount)</nowiki> | |||
<nowiki> +destroy()</nowiki> | |||
<nowiki> +repair(uInt16 amount)</nowiki> | |||
<nowiki> +door [get] : door</nowiki> | |||
<nowiki> +health [get] : uInt16</nowiki> | |||
<nowiki> +id [get] : uInt16</nowiki> | |||
<nowiki> +instanceId [get] : uInt32</nowiki> | |||
<nowiki> +itemType [get] : string</nowiki> | |||
<nowiki> +group [get/set] : string</nowiki> | |||
<nowiki> +maxHealth [get] : uInt16</nowiki> | |||
<nowiki> +name [get] : string</nowiki> | |||
<nowiki> +owner [get/set] : string</nowiki> | |||
<nowiki> +position [get] : vector3</nowiki> | |||
<nowiki> +sign [get] : sign</nowiki> | |||
<nowiki> +storage [get] : storage</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>database [Static Class]:</nowiki> | |||
<nowiki> +escape(string text) : string</nowiki> | |||
<nowiki> +execute(string query) : object</nowiki> | |||
<nowiki> +allRows(string query, object... prepareArgs) : object</nowiki> | |||
<nowiki> +firstRow(string query, object... prepareArgs) : object</nowiki> | |||
<nowiki> +scalar(string query, object... prepareArgs) : object</nowiki> | |||
<nowiki> +nonQuery(string query, object... prepareArgs)</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>dateTime [Class]:</nowiki> | |||
<nowiki> Constructor: dateTime(int32 year, int32 month, int32 day, int32 hour, int32 minute, int32 second, int32 millisecond)</nowiki> | |||
<nowiki> +toString([format]) : string</nowiki> | |||
<nowiki> +date [get] : string</nowiki> | |||
<nowiki> +time [get] : string</nowiki> | |||
<nowiki> +year [get] : int32</nowiki> | |||
<nowiki> +month [get] : int32</nowiki> | |||
<nowiki> +day [get] : int32</nowiki> | |||
<nowiki> +hour [get] : int32</nowiki> | |||
<nowiki> +minute [get] : int32</nowiki> | |||
<nowiki> +second [get] : int32</nowiki> | |||
<nowiki> +millisecond [get] : int32</nowiki> | |||
<nowiki> +totalDays [get] : double</nowiki> | |||
<nowiki> +totalHours [get] : double</nowiki> | |||
<nowiki> +totalMinutes [get] : double</nowiki> | |||
<nowiki> +totalSeconds [get] : double</nowiki> | |||
<nowiki> +totalMilliseconds [get] : double</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>discordEmbed [Class]:</nowiki> | |||
<nowiki> Constructor: discordEmbed()</nowiki> | |||
<nowiki> Constructor: discordEmbed(string title, string description)</nowiki> | |||
<nowiki> +title [get/set] : string</nowiki> | |||
<nowiki> +description [get/set] : string</nowiki> | |||
<nowiki> +url [get/set] : string</nowiki> | |||
<nowiki> +color [get/set] : int32</nowiki> | |||
<nowiki> +footer [get/set] : embedFooter</nowiki> | |||
<nowiki> +image [get/set] : embedImage</nowiki> | |||
<nowiki> +video [get/set] : embedVideo</nowiki> | |||
<nowiki> +author [get/set] : embedAuthor</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>discord [Static Class]:</nowiki> | |||
<nowiki> +send(string content, string webhookUrl, [string userName], [string avatarUrl])</nowiki> | |||
<nowiki> +sendEmbed(string webhookUrl, discordEmbed embed)</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>door [Class]:</nowiki> | |||
<nowiki> +close()</nowiki> | |||
<nowiki> +open()</nowiki> | |||
<nowiki> +toggle()</nowiki> | |||
<nowiki> +barricade [get] : barricade</nowiki> | |||
<nowiki> +isOpen [get] : boolean</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>effectManager [Static Class]:</nowiki> | |||
<nowiki> +clearUIById(uInt16 id, string steamId)</nowiki> | |||
<nowiki> +sendUI(uInt16 id, int16 key, string steamId, [object arg0], [object arg1], [object arg2], [object arg3])</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>embedAuthor [Class]:</nowiki> | |||
<nowiki> +name [get/set] : string</nowiki> | |||
<nowiki> +iconUrl [get/set] : string</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>embedFooter [Class]:</nowiki> | |||
<nowiki> +text [get/set] : string</nowiki> | |||
<nowiki> +iconUrl [get/set] : string</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>embedImage [Class]:</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>embedVideo [Class]:</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>file [Static Class]:</nowiki> | |||
<nowiki> +append(string path, string text)</nowiki> | |||
<nowiki> +appendLine(string path, string text)</nowiki> | |||
<nowiki> +read(string path) : string</nowiki> | |||
<nowiki> +writeAll(string path, string text)</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>Function [Base Type]:</nowiki> | |||
<nowiki> +Name [get] : object</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>gameGroup [Class]:</nowiki> | |||
<nowiki> Constructor: gameGroup(string name)</nowiki> | |||
<nowiki> +assign(player player) : boolean</nowiki> | |||
<nowiki> +cancelInvite(player player) : boolean</nowiki> | |||
<nowiki> +getRank(player player) : string</nowiki> | |||
<nowiki> +invite(player player) : boolean</nowiki> | |||
<nowiki> +kick(player player, [boolean force]) : boolean</nowiki> | |||
<nowiki> +setRank(player player, string rank) : boolean</nowiki> | |||
<nowiki> +id [get] : string</nowiki> | |||
<nowiki> +memberCount [get] : number</nowiki> | |||
<nowiki> +name [get/set] : string</nowiki> | |||
<nowiki> +onlineMembers [get] : object</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>inventory [Class]:</nowiki> | |||
<nowiki> +addItem(uInt16 id) : boolean</nowiki> | |||
<nowiki> +hasItem(uInt16 id) : boolean</nowiki> | |||
<nowiki> +removeItem(uInt16 id) : boolean</nowiki> | |||
<nowiki> +items [get] : object</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>item [Class]:</nowiki> | |||
<nowiki> +id [get] : uInt16</nowiki> | |||
<nowiki> +itemType [get] : string</nowiki> | |||
<nowiki> +name [get] : string</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>keyValuePair [Class]:</nowiki> | |||
<nowiki> +key [get/set] : object</nowiki> | |||
<nowiki> +value [get/set] : object</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>logger [Static Class]:</nowiki> | |||
<nowiki> +log(string message)</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>marker [Class]:</nowiki> | |||
<nowiki> +set(vector3 position, [string text])</nowiki> | |||
<nowiki> +remove()</nowiki> | |||
<nowiki> +isSet [get] : boolean</nowiki> | |||
<nowiki> +position [get/set] : vector3</nowiki> | |||
<nowiki> +text [get/set] : string</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>map [Class]:</nowiki> | |||
<nowiki> Constructor: map()</nowiki> | |||
<nowiki> +clear()</nowiki> | |||
<nowiki> +containsKey(object key) : boolean</nowiki> | |||
<nowiki> +containsValue(object value) : boolean</nowiki> | |||
<nowiki> +get(object key) : object</nowiki> | |||
<nowiki> +set(object key, object value)</nowiki> | |||
<nowiki> +remove(object key) : boolean</nowiki> | |||
<nowiki> +count [get] : int32</nowiki> | |||
<nowiki> +keys [get] : object</nowiki> | |||
<nowiki> +values [get] : object</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>math [Static Class]:</nowiki> | |||
<nowiki> +abs(double value) : double</nowiki> | |||
<nowiki> +acos(double d) : double</nowiki> | |||
<nowiki> +asin(double d) : double</nowiki> | |||
<nowiki> +atan(double d) : double</nowiki> | |||
<nowiki> +ceiling(double d) : double</nowiki> | |||
<nowiki> +cos(double d) : double</nowiki> | |||
<nowiki> +exp(double d) : double</nowiki> | |||
<nowiki> +floor(double d) : double</nowiki> | |||
<nowiki> +log(double d) : double</nowiki> | |||
<nowiki> +max(double x, double y) : double</nowiki> | |||
<nowiki> +min(double x, double y) : double</nowiki> | |||
<nowiki> +round(double d) : double</nowiki> | |||
<nowiki> +sign(double d) : double</nowiki> | |||
<nowiki> +sin(double d) : double</nowiki> | |||
<nowiki> +sqrt(double d) : double</nowiki> | |||
<nowiki> +tan(double d) : double</nowiki> | |||
<nowiki> +truncate(double d) : double</nowiki> | |||
<nowiki> +pi [get] : double</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>Number [Base Type]:</nowiki> | |||
<nowiki> +isInt() : boolean</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>Object [Base Type]:</nowiki> | |||
<nowiki> +add(object key, object value)</nowiki> | |||
<nowiki> +clear()</nowiki> | |||
<nowiki> +containsKey(object key) : boolean</nowiki> | |||
<nowiki> +containsValue(object value) : boolean</nowiki> | |||
<nowiki> +get(object key) : object</nowiki> | |||
<nowiki> +remove(object key) : boolean</nowiki> | |||
<nowiki> +length [get] : int32</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>player [Class]:</nowiki> | |||
<nowiki> +addGroup(string groupId)</nowiki> | |||
<nowiki> +arrest()</nowiki> | |||
<nowiki> +assignToMainGroup()</nowiki> | |||
<nowiki> +ban([string reason], [uInt32 duration], [boolean shouldBanIP])</nowiki> | |||
<nowiki> +browserRequest(string message, string url)</nowiki> | |||
<nowiki> +damage(single amount)</nowiki> | |||
<nowiki> +getData(string key) : object</nowiki> | |||
<nowiki> +getFlag(uInt16 key) : int16</nowiki> | |||
<nowiki> +give(uInt16 itemId, [byte amount])</nowiki> | |||
<nowiki> +hasGroup(string groupName) : boolean</nowiki> | |||
<nowiki> +hasPermission(string permission) : boolean</nowiki> | |||
<nowiki> +heal()</nowiki> | |||
<nowiki> +kick([string reason])</nowiki> | |||
<nowiki> +kill()</nowiki> | |||
<nowiki> +maxSkills()</nowiki> | |||
<nowiki> +message(string message, [string chatColor], [string url])</nowiki> | |||
<nowiki> +release()</nowiki> | |||
<nowiki> +removeGroup(string groupId)</nowiki> | |||
<nowiki> +setData(string key, object value)</nowiki> | |||
<nowiki> +setFlag(uInt16 key, int16 value)</nowiki> | |||
<nowiki> +sudo(string command)</nowiki> | |||
<nowiki> +teleport(vector3 position)</nowiki> | |||
<nowiki> +teleport(double x, double y, double z)</nowiki> | |||
<nowiki> +arrested [get] : boolean</nowiki> | |||
<nowiki> +bedPosition [get] : vector3</nowiki> | |||
<nowiki> +bleeding [get/set] : boolean</nowiki> | |||
<nowiki> +broken [get/set] : boolean</nowiki> | |||
<nowiki> +clothing [get] : playerClothing</nowiki> | |||
<nowiki> +effects [get] : playerEffects</nowiki> | |||
<nowiki> +equipment [get] : playerEquipment</nowiki> | |||
<nowiki> +experience [get/set] : uInt32</nowiki> | |||
<nowiki> +food [get/set] : byte</nowiki> | |||
<nowiki> +gameGroup [get] : gameGroup</nowiki> | |||
<nowiki> +gesture [get/set] : string</nowiki> | |||
<nowiki> +god [get/set] : boolean</nowiki> | |||
<nowiki> +groups [get] : object</nowiki> | |||
<nowiki> +gravity [get/set] : single</nowiki> | |||
<nowiki> +hasBed [get] : boolean</nowiki> | |||
<nowiki> +health [get/set] : byte</nowiki> | |||
<nowiki> +hwid [get] : string</nowiki> | |||
<nowiki> +id [get] : string</nowiki> | |||
<nowiki> +inventory [get] : playerInventory</nowiki> | |||
<nowiki> +ip [get] : string</nowiki> | |||
<nowiki> +isAdmin [get/set] : boolean</nowiki> | |||
<nowiki> +isGold [get] : boolean</nowiki> | |||
<nowiki> +isInGameGroup [get] : boolean</nowiki> | |||
<nowiki> +isInMainGroup [get] : boolean</nowiki> | |||
<nowiki> +isInVehicle [get] : boolean</nowiki> | |||
<nowiki> +isMoving [get] : boolean</nowiki> | |||
<nowiki> +isTalking [get] : boolean</nowiki> | |||
<nowiki> +jumpAcceleration [get/set] : single</nowiki> | |||
<nowiki> +look [get] : playerLook</nowiki> | |||
<nowiki> +marker [get] : marker</nowiki> | |||
<nowiki> +name [get/set] : string</nowiki> | |||
<nowiki> +nearestLocation [get] : string</nowiki> | |||
<nowiki> +ping [get] : single</nowiki> | |||
<nowiki> +position [get/set] : vector3</nowiki> | |||
<nowiki> +radioFrequency [get/set] : uInt32</nowiki> | |||
<nowiki> +reputation [get/set] : int32</nowiki> | |||
<nowiki> +rotation [get] : single</nowiki> | |||
<nowiki> +steamGroup [get/set] : string</nowiki> | |||
<nowiki> +steamProfile [get] : playerSteamProfile</nowiki> | |||
<nowiki> +speed [get/set] : single</nowiki> | |||
<nowiki> +stance [get/set] : string</nowiki> | |||
<nowiki> +vanish [get/set] : boolean</nowiki> | |||
<nowiki> +virus [get/set] : byte</nowiki> | |||
<nowiki> +water [get/set] : byte</nowiki> | |||
<nowiki> +vehicle [get] : vehicle</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>playerClothing [Class]:</nowiki> | |||
<nowiki> +clear()</nowiki> | |||
<nowiki> +remove()</nowiki> | |||
<nowiki> +backpack [get] : item</nowiki> | |||
<nowiki> +glasses [get] : item</nowiki> | |||
<nowiki> +hat [get] : item</nowiki> | |||
<nowiki> +mask [get] : item</nowiki> | |||
<nowiki> +pants [get] : item</nowiki> | |||
<nowiki> +shirt [get] : item</nowiki> | |||
<nowiki> +vest [get] : item</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>playerEffects [Class]:</nowiki> | |||
<nowiki> +hideCursor()</nowiki> | |||
<nowiki> +clearUIById(uInt16 id)</nowiki> | |||
<nowiki> +sendUI(uInt16 id, int16 key, [object arg0], [object arg1], [object arg2], [object arg3])</nowiki> | |||
<nowiki> +sendUIText(int16 key, string childName, string text)</nowiki> | |||
<nowiki> +showCursor()</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>playerEquipment [Class]:</nowiki> | |||
<nowiki> +dequip()</nowiki> | |||
<nowiki> +item [get] : item</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>playerInventory [Class]:</nowiki> | |||
<nowiki> +addItem(uInt16 itemId, [byte amount])</nowiki> | |||
<nowiki> +clear()</nowiki> | |||
<nowiki> +hasItem(int32 itemId) : boolean</nowiki> | |||
<nowiki> +removeItem(uInt16 itemId, [byte amount])</nowiki> | |||
<nowiki> +isStoring [get] : boolean</nowiki> | |||
<nowiki> +items [get] : object</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>playerLook [Class]:</nowiki> | |||
<nowiki> +getBarricade() : barricade</nowiki> | |||
<nowiki> +getPlayer() : player</nowiki> | |||
<nowiki> +getPoint() : vector3</nowiki> | |||
<nowiki> +getStructure() : structure</nowiki> | |||
<nowiki> +getVehicle() : vehicle</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>playerSteamProfile [Class]:</nowiki> | |||
<nowiki> +avatarUrl [get] : string</nowiki> | |||
<nowiki> +created [get] : dateTime</nowiki> | |||
<nowiki> +name [get] : string</nowiki> | |||
<nowiki> +url [get] : string</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>random [Class]:</nowiki> | |||
<nowiki> Constructor: random()</nowiki> | |||
<nowiki> Constructor: random(int32 seed)</nowiki> | |||
<nowiki> +int() : int32</nowiki> | |||
<nowiki> +int(int32 maxValue) : int32</nowiki> | |||
<nowiki> +int(int32 minValue, int32 maxValue) : int32</nowiki> | |||
<nowiki> +double() : double</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>rocketGroup [Class]:</nowiki> | |||
<nowiki> +displayName [get] : string</nowiki> | |||
<nowiki> +id [get] : string</nowiki> | |||
<nowiki> +prefix [get] : string</nowiki> | |||
<nowiki> +suffix [get] : string</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>server [Static Class]:</nowiki> | |||
<nowiki> +ban(string steamId, [string reason], [uInt32 duration], [boolean shouldBanIP]) : boolean</nowiki> | |||
<nowiki> +clearAllKeyValues()</nowiki> | |||
<nowiki> +execute(string command)</nowiki> | |||
<nowiki> +findBarricade(uInt32 instanceId) : barricade</nowiki> | |||
<nowiki> +findStructure(uInt32 instanceId) : structure</nowiki> | |||
<nowiki> +findVehicle(uInt32 instanceId) : vehicle</nowiki> | |||
<nowiki> +getBarricadesInRadius(vector3 position, single radius) : object</nowiki> | |||
<nowiki> +getGameGroup(string groupId) : gameGroup</nowiki> | |||
<nowiki> +getStructuresInRadius(vector3 position, single radius) : object</nowiki> | |||
<nowiki> +log(string message)</nowiki> | |||
<nowiki> +setBotPlayerCount(int32 numBots)</nowiki> | |||
<nowiki> +setGameData(string gameData)</nowiki> | |||
<nowiki> +setKeyValue(string key, string value)</nowiki> | |||
<nowiki> +unban(string steamId) : boolean</nowiki> | |||
<nowiki> +description [get/set] : string</nowiki> | |||
<nowiki> +ip [get] : string</nowiki> | |||
<nowiki> +isDay [get] : boolean</nowiki> | |||
<nowiki> +isFullMoon [get] : boolean</nowiki> | |||
<nowiki> +isNight [get] : boolean</nowiki> | |||
<nowiki> +isRaining [get] : boolean</nowiki> | |||
<nowiki> +isSnowing [get] : boolean</nowiki> | |||
<nowiki> +map [get/set] : string</nowiki> | |||
<nowiki> +name [get/set] : string</nowiki> | |||
<nowiki> +players [get] : object</nowiki> | |||
<nowiki> +port [get] : uInt16</nowiki> | |||
<nowiki> +time [get] : uInt32</nowiki> | |||
<nowiki> +vehicles [get] : object</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>sign [Class]:</nowiki> | |||
<nowiki> +barricade [get] : barricade</nowiki> | |||
<nowiki> +text [get/set] : string</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>spawner [Static Class]:</nowiki> | |||
<nowiki> +spawnAnimal(uInt16 id, vector3 position, [single angle])</nowiki> | |||
<nowiki> +spawnBarricade(uInt16 id, vector3 position, [single angleX], [single angleY], [single angleZ], [string owner], [string group]) : barricade</nowiki> | |||
<nowiki> +spawnItem(uInt16 id, vector3 position, [boolean wideSpread])</nowiki> | |||
<nowiki> +spawnStructure(uInt16 id, vector3 position, [single angleX], [single angleY], [single angleZ], [string owner], [string group]) : structure</nowiki> | |||
<nowiki> +spawnVehicle(uInt16 id, vector3 position, [single angle]) : vehicle</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>stopwatch[Class]:</nowiki> | |||
<nowiki> Constructor: stopwatch()</nowiki> | |||
<nowiki> +reset()</nowiki> | |||
<nowiki> +start()</nowiki> | |||
<nowiki> +stop()</nowiki> | |||
<nowiki> +elapsedMilliseconds [get] : number</nowiki> | |||
<nowiki> +elapsedSeconds [get] : number</nowiki> | |||
<nowiki> +elapsedTicks [get] : number</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>storage [Class]:</nowiki> | |||
<nowiki> +open(player player)</nowiki> | |||
<nowiki> +barricade [get] : barricade</nowiki> | |||
<nowiki> +inventory [get] : inventory</nowiki> | |||
<nowiki> +isOpen [get] : boolean</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>String [Base Type]:</nowiki> | |||
<nowiki> +charAt(int32 index) : string</nowiki> | |||
<nowiki> +charCodeAt(int32 index) : int32</nowiki> | |||
<nowiki> +contains(string value) : boolean</nowiki> | |||
<nowiki> +endsWith(string value) : boolean</nowiki> | |||
<nowiki> +indexOf(string value) : int32</nowiki> | |||
<nowiki> +insert(int32 index, string value) : string</nowiki> | |||
<nowiki> +lastIndexOf(string value) : int32</nowiki> | |||
<nowiki> +removeRich() : string</nowiki> | |||
<nowiki> +replace(string oldValue, string newValue) : string</nowiki> | |||
<nowiki> +split(string separator) : object</nowiki> | |||
<nowiki> +startsWith(string value) : boolean</nowiki> | |||
<nowiki> +substring(int32 startIndex) : string</nowiki> | |||
<nowiki> +substring(int32 startIndex, int32 length) : string</nowiki> | |||
<nowiki> +toNumber() : object</nowiki> | |||
<nowiki> +toUpper() : string</nowiki> | |||
<nowiki> +toLower() : string</nowiki> | |||
<nowiki> +trim() : string</nowiki> | |||
<nowiki> +format(object... arguments) : string</nowiki> | |||
<nowiki> +length [get] : int32</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>structure [Class]:</nowiki> | |||
<nowiki> +damage(uInt16 amount)</nowiki> | |||
<nowiki> +destroy()</nowiki> | |||
<nowiki> +repair(uInt16 amount)</nowiki> | |||
<nowiki> +health [get] : uInt16</nowiki> | |||
<nowiki> +id [get] : uInt16</nowiki> | |||
<nowiki> +instanceId [get] : uInt32</nowiki> | |||
<nowiki> +group [get/set] : string</nowiki> | |||
<nowiki> +maxHealth [get] : uInt16</nowiki> | |||
<nowiki> +name [get] : string</nowiki> | |||
<nowiki> +owner [get/set] : string</nowiki> | |||
<nowiki> +position [get] : vector3</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>time [Static Class]:</nowiki> | |||
<nowiki> +now [get] : dateTime</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>Value [Base Type]:</nowiki> | |||
<nowiki> +toString() : string</nowiki> | |||
<nowiki> +type [get] : string</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>vector3 [Class]:</nowiki> | |||
<nowiki> Constructor: vector3(single x, single y, single z)</nowiki> | |||
<nowiki> +distance(vector3 other) : double</nowiki> | |||
<nowiki> +toString() : string</nowiki> | |||
<nowiki> +x [get/set] : single</nowiki> | |||
<nowiki> +y [get/set] : single</nowiki> | |||
<nowiki> +z [get/set] : single</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>vehicle [Class]:</nowiki> | |||
<nowiki> +damage(uInt16 amount, boolean canRepair)</nowiki> | |||
<nowiki> +destroy()</nowiki> | |||
<nowiki> +explode()</nowiki> | |||
<nowiki> +popTires()</nowiki> | |||
<nowiki> +removePlayer(player player)</nowiki> | |||
<nowiki> +repair(uInt16 amount)</nowiki> | |||
<nowiki> +repairTires()</nowiki> | |||
<nowiki> +driver [get] : player</nowiki> | |||
<nowiki> +fuel [get/set] : uInt16</nowiki> | |||
<nowiki> +group [get/set] : string</nowiki> | |||
<nowiki> +health [get/set] : uInt16</nowiki> | |||
<nowiki> +id [get] : uInt16</nowiki> | |||
<nowiki> +instanceId [get] : uInt32</nowiki> | |||
<nowiki> +inventory [get] : inventory</nowiki> | |||
<nowiki> +isDriven [get] : boolean</nowiki> | |||
<nowiki> +isLocked [get/set] : boolean</nowiki> | |||
<nowiki> +maxFuel [get] : uInt16</nowiki> | |||
<nowiki> +maxHealth [get] : uInt16</nowiki> | |||
<nowiki> +maxSpeed [get] : uInt16</nowiki> | |||
<nowiki> +minSpeed [get] : uInt16</nowiki> | |||
<nowiki> +name [get] : string</nowiki> | |||
<nowiki> +owner [get/set] : string</nowiki> | |||
<nowiki> +passengers [get] : object</nowiki> | |||
<nowiki> +position [get] : vector3</nowiki> | |||
<nowiki> +speed [get] : uInt16</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>wait [Static Class]:</nowiki> | |||
<nowiki> +seconds(single seconds, object function, object... arguments)</nowiki> | |||
<nowiki></nowiki> | |||
<nowiki>web [Static Class]:</nowiki> | |||
<nowiki> +get(string url) : string</nowiki> | |||
<nowiki> +getAsync(string url, object callbackFunction) : string</nowiki> | |||
sarshane / uScript-EventsFixer | |||
* [https://github.com/sarshane/uScript-EventsFixer/releases fixer2.0 Latest] | |||
Replaced broken .door with .getDoor() | |||
Fixed issues with callback things. | |||
[[Category:Unturned]] | |||
[[Category:uScript]] |
Latest revision as of 10:52, 10 February 2025
This is a duplication of what is available on the uScript discord server. Download the latest (uScript_v2.0.5_Documentation.zip at the time of this writing) from Discord. uScript2 was created by Ster. Documentation last known release date: — 4/28/23, 1:15 PM
Event: onAccuracyUpdated(player) Event: onAid(player, target, item, *cancel) Event: onAnimalKilled(player) Event: onArenaWin(player) Event: onBarricadeBuild(player, id, position, *cancel) Event: onBarricadeDestroy(player, barricade, *cancel) Event: onClothingUpdated(player, item, slot) Event: onConsume(player, item, *cancel) Event: onEffectButtonClicked(player, buttonName) Event: onEffectTextCommitted(player, buttonName, text) Event: onFishCaught(player) Event: onHeadShot(player) Event: onInterval(timeInSeconds) NOTE: You should replace timeInSeconds without the number of seconds you want between each interval Event: onLoad() Event: onMegaZombieKilled(player) Event: onPlantHarvested(player) Event: onPlayerChatted(player, message, mode, *color, *cancel) Event: onPlayerCrafted(player, itemId, *cancel) Event: onPlayerDamaged(victim, killer, *cancel, *damage, cause, limb) Event: onPlayerDeath(victim, killer, cause) Event: onPlayerEquipped(player, item, *cancel) Event: onPlayerExperienceUpdated(player) Event: onPlayerGestured(player, gesture) Event: onPlayerInventoryAdded(player, item) Event: onPlayerInventoryRemoved(player, item) Event: onPlayerJoined(player) Event: onPlayerQuit(player) Event: onPlayerRespawned(player) Event: onRockMined(player) Event: onSignModify(player, sign, *text, *cancel) Event: onStructureBuild(player, id, position, *cancel) Event: onStructureDestroy(player, structure, *cancel) Event: onTreeChopped(player) Event: onUnload() Event: onVehicleDamaged(vehicle, player, cause, *damage, *cancel) Event: onVehicleEnter(player, vehicle, *cancel) Event: onVehicleExit(player, vehicle, *cancel) Event: onZombieKilled(player) Globals: +print(object... arguments) +array(object... arguments) : object [DEPRECATED] +broadcast(object message, [string chatColor], [string url]) +isPlayer(object obj) : boolean [DEPRECATED] +isSet(object obj) : boolean [DEPRECATED] +toPlayer(string name_OR_id) : player Array [Base Type]: +add(object item) +clear() +contains(object item) : boolean +indexOf(object item) : int32 +insert(int32 index, object item) +join(string separator) : string +lastIndexOf(object item) : int32 +range(int32 startIndex, int32 count) : object +remove(object item) : object +removeAt(int32 index) +skip(int32 count) : object +sort() +sort(int32 index, int32 count) +sortDesc() +sortDesc(int32 index, int32 count) +count [get] : int32 barricade [Class]: +damage(uInt16 amount) +destroy() +repair(uInt16 amount) +door [get] : door +health [get] : uInt16 +id [get] : uInt16 +instanceId [get] : uInt32 +itemType [get] : string +group [get/set] : string +maxHealth [get] : uInt16 +name [get] : string +owner [get/set] : string +position [get] : vector3 +sign [get] : sign +storage [get] : storage database [Static Class]: +escape(string text) : string +execute(string query) : object +allRows(string query, object... prepareArgs) : object +firstRow(string query, object... prepareArgs) : object +scalar(string query, object... prepareArgs) : object +nonQuery(string query, object... prepareArgs) dateTime [Class]: Constructor: dateTime(int32 year, int32 month, int32 day, int32 hour, int32 minute, int32 second, int32 millisecond) +toString([format]) : string +date [get] : string +time [get] : string +year [get] : int32 +month [get] : int32 +day [get] : int32 +hour [get] : int32 +minute [get] : int32 +second [get] : int32 +millisecond [get] : int32 +totalDays [get] : double +totalHours [get] : double +totalMinutes [get] : double +totalSeconds [get] : double +totalMilliseconds [get] : double discordEmbed [Class]: Constructor: discordEmbed() Constructor: discordEmbed(string title, string description) +title [get/set] : string +description [get/set] : string +url [get/set] : string +color [get/set] : int32 +footer [get/set] : embedFooter +image [get/set] : embedImage +video [get/set] : embedVideo +author [get/set] : embedAuthor discord [Static Class]: +send(string content, string webhookUrl, [string userName], [string avatarUrl]) +sendEmbed(string webhookUrl, discordEmbed embed) door [Class]: +close() +open() +toggle() +barricade [get] : barricade +isOpen [get] : boolean effectManager [Static Class]: +clearUIById(uInt16 id, string steamId) +sendUI(uInt16 id, int16 key, string steamId, [object arg0], [object arg1], [object arg2], [object arg3]) embedAuthor [Class]: +name [get/set] : string +iconUrl [get/set] : string embedFooter [Class]: +text [get/set] : string +iconUrl [get/set] : string embedImage [Class]: embedVideo [Class]: file [Static Class]: +append(string path, string text) +appendLine(string path, string text) +read(string path) : string +writeAll(string path, string text) Function [Base Type]: +Name [get] : object gameGroup [Class]: Constructor: gameGroup(string name) +assign(player player) : boolean +cancelInvite(player player) : boolean +getRank(player player) : string +invite(player player) : boolean +kick(player player, [boolean force]) : boolean +setRank(player player, string rank) : boolean +id [get] : string +memberCount [get] : number +name [get/set] : string +onlineMembers [get] : object inventory [Class]: +addItem(uInt16 id) : boolean +hasItem(uInt16 id) : boolean +removeItem(uInt16 id) : boolean +items [get] : object item [Class]: +id [get] : uInt16 +itemType [get] : string +name [get] : string keyValuePair [Class]: +key [get/set] : object +value [get/set] : object logger [Static Class]: +log(string message) marker [Class]: +set(vector3 position, [string text]) +remove() +isSet [get] : boolean +position [get/set] : vector3 +text [get/set] : string map [Class]: Constructor: map() +clear() +containsKey(object key) : boolean +containsValue(object value) : boolean +get(object key) : object +set(object key, object value) +remove(object key) : boolean +count [get] : int32 +keys [get] : object +values [get] : object math [Static Class]: +abs(double value) : double +acos(double d) : double +asin(double d) : double +atan(double d) : double +ceiling(double d) : double +cos(double d) : double +exp(double d) : double +floor(double d) : double +log(double d) : double +max(double x, double y) : double +min(double x, double y) : double +round(double d) : double +sign(double d) : double +sin(double d) : double +sqrt(double d) : double +tan(double d) : double +truncate(double d) : double +pi [get] : double Number [Base Type]: +isInt() : boolean Object [Base Type]: +add(object key, object value) +clear() +containsKey(object key) : boolean +containsValue(object value) : boolean +get(object key) : object +remove(object key) : boolean +length [get] : int32 player [Class]: +addGroup(string groupId) +arrest() +assignToMainGroup() +ban([string reason], [uInt32 duration], [boolean shouldBanIP]) +browserRequest(string message, string url) +damage(single amount) +getData(string key) : object +getFlag(uInt16 key) : int16 +give(uInt16 itemId, [byte amount]) +hasGroup(string groupName) : boolean +hasPermission(string permission) : boolean +heal() +kick([string reason]) +kill() +maxSkills() +message(string message, [string chatColor], [string url]) +release() +removeGroup(string groupId) +setData(string key, object value) +setFlag(uInt16 key, int16 value) +sudo(string command) +teleport(vector3 position) +teleport(double x, double y, double z) +arrested [get] : boolean +bedPosition [get] : vector3 +bleeding [get/set] : boolean +broken [get/set] : boolean +clothing [get] : playerClothing +effects [get] : playerEffects +equipment [get] : playerEquipment +experience [get/set] : uInt32 +food [get/set] : byte +gameGroup [get] : gameGroup +gesture [get/set] : string +god [get/set] : boolean +groups [get] : object +gravity [get/set] : single +hasBed [get] : boolean +health [get/set] : byte +hwid [get] : string +id [get] : string +inventory [get] : playerInventory +ip [get] : string +isAdmin [get/set] : boolean +isGold [get] : boolean +isInGameGroup [get] : boolean +isInMainGroup [get] : boolean +isInVehicle [get] : boolean +isMoving [get] : boolean +isTalking [get] : boolean +jumpAcceleration [get/set] : single +look [get] : playerLook +marker [get] : marker +name [get/set] : string +nearestLocation [get] : string +ping [get] : single +position [get/set] : vector3 +radioFrequency [get/set] : uInt32 +reputation [get/set] : int32 +rotation [get] : single +steamGroup [get/set] : string +steamProfile [get] : playerSteamProfile +speed [get/set] : single +stance [get/set] : string +vanish [get/set] : boolean +virus [get/set] : byte +water [get/set] : byte +vehicle [get] : vehicle playerClothing [Class]: +clear() +remove() +backpack [get] : item +glasses [get] : item +hat [get] : item +mask [get] : item +pants [get] : item +shirt [get] : item +vest [get] : item playerEffects [Class]: +hideCursor() +clearUIById(uInt16 id) +sendUI(uInt16 id, int16 key, [object arg0], [object arg1], [object arg2], [object arg3]) +sendUIText(int16 key, string childName, string text) +showCursor() playerEquipment [Class]: +dequip() +item [get] : item playerInventory [Class]: +addItem(uInt16 itemId, [byte amount]) +clear() +hasItem(int32 itemId) : boolean +removeItem(uInt16 itemId, [byte amount]) +isStoring [get] : boolean +items [get] : object playerLook [Class]: +getBarricade() : barricade +getPlayer() : player +getPoint() : vector3 +getStructure() : structure +getVehicle() : vehicle playerSteamProfile [Class]: +avatarUrl [get] : string +created [get] : dateTime +name [get] : string +url [get] : string random [Class]: Constructor: random() Constructor: random(int32 seed) +int() : int32 +int(int32 maxValue) : int32 +int(int32 minValue, int32 maxValue) : int32 +double() : double rocketGroup [Class]: +displayName [get] : string +id [get] : string +prefix [get] : string +suffix [get] : string server [Static Class]: +ban(string steamId, [string reason], [uInt32 duration], [boolean shouldBanIP]) : boolean +clearAllKeyValues() +execute(string command) +findBarricade(uInt32 instanceId) : barricade +findStructure(uInt32 instanceId) : structure +findVehicle(uInt32 instanceId) : vehicle +getBarricadesInRadius(vector3 position, single radius) : object +getGameGroup(string groupId) : gameGroup +getStructuresInRadius(vector3 position, single radius) : object +log(string message) +setBotPlayerCount(int32 numBots) +setGameData(string gameData) +setKeyValue(string key, string value) +unban(string steamId) : boolean +description [get/set] : string +ip [get] : string +isDay [get] : boolean +isFullMoon [get] : boolean +isNight [get] : boolean +isRaining [get] : boolean +isSnowing [get] : boolean +map [get/set] : string +name [get/set] : string +players [get] : object +port [get] : uInt16 +time [get] : uInt32 +vehicles [get] : object sign [Class]: +barricade [get] : barricade +text [get/set] : string spawner [Static Class]: +spawnAnimal(uInt16 id, vector3 position, [single angle]) +spawnBarricade(uInt16 id, vector3 position, [single angleX], [single angleY], [single angleZ], [string owner], [string group]) : barricade +spawnItem(uInt16 id, vector3 position, [boolean wideSpread]) +spawnStructure(uInt16 id, vector3 position, [single angleX], [single angleY], [single angleZ], [string owner], [string group]) : structure +spawnVehicle(uInt16 id, vector3 position, [single angle]) : vehicle stopwatch[Class]: Constructor: stopwatch() +reset() +start() +stop() +elapsedMilliseconds [get] : number +elapsedSeconds [get] : number +elapsedTicks [get] : number storage [Class]: +open(player player) +barricade [get] : barricade +inventory [get] : inventory +isOpen [get] : boolean String [Base Type]: +charAt(int32 index) : string +charCodeAt(int32 index) : int32 +contains(string value) : boolean +endsWith(string value) : boolean +indexOf(string value) : int32 +insert(int32 index, string value) : string +lastIndexOf(string value) : int32 +removeRich() : string +replace(string oldValue, string newValue) : string +split(string separator) : object +startsWith(string value) : boolean +substring(int32 startIndex) : string +substring(int32 startIndex, int32 length) : string +toNumber() : object +toUpper() : string +toLower() : string +trim() : string +format(object... arguments) : string +length [get] : int32 structure [Class]: +damage(uInt16 amount) +destroy() +repair(uInt16 amount) +health [get] : uInt16 +id [get] : uInt16 +instanceId [get] : uInt32 +group [get/set] : string +maxHealth [get] : uInt16 +name [get] : string +owner [get/set] : string +position [get] : vector3 time [Static Class]: +now [get] : dateTime Value [Base Type]: +toString() : string +type [get] : string vector3 [Class]: Constructor: vector3(single x, single y, single z) +distance(vector3 other) : double +toString() : string +x [get/set] : single +y [get/set] : single +z [get/set] : single vehicle [Class]: +damage(uInt16 amount, boolean canRepair) +destroy() +explode() +popTires() +removePlayer(player player) +repair(uInt16 amount) +repairTires() +driver [get] : player +fuel [get/set] : uInt16 +group [get/set] : string +health [get/set] : uInt16 +id [get] : uInt16 +instanceId [get] : uInt32 +inventory [get] : inventory +isDriven [get] : boolean +isLocked [get/set] : boolean +maxFuel [get] : uInt16 +maxHealth [get] : uInt16 +maxSpeed [get] : uInt16 +minSpeed [get] : uInt16 +name [get] : string +owner [get/set] : string +passengers [get] : object +position [get] : vector3 +speed [get] : uInt16 wait [Static Class]: +seconds(single seconds, object function, object... arguments) web [Static Class]: +get(string url) : string +getAsync(string url, object callbackFunction) : string
sarshane / uScript-EventsFixer
Replaced broken .door with .getDoor() Fixed issues with callback things.