UScript for Unturned Code Samples: Difference between revisions

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Created page with "== SQL Related == === populate an arrow with records from SQL table === vRecords = database.allRows("SELECT * FROM uconomy ORDER BY balance DESC LIMIT " + n); === prevent er..."
 
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== Messages ==
=== broadcast a message to allow players on server ===
broadcast("Door Alarm triggered! Door InstanceID: {0} | Name of inturder: {1}".format(doorid, player.name), "red");
=== send an on screen message to a single player ===
player.message("Door InstanceID: " + doorid, "red");
=== echo a message to console ===
echo ("message");
== SQL Related ==
== SQL Related ==
=== populate an arrow with records from SQL table ===
=== populate an arrow with records from SQL table ===
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=== prevent error from comparisons when array is empty because SQL record is missing or null ===
=== prevent error from comparisons when array is empty because SQL record is missing or null ===
  if (vPlayerName.count == 0) {
  if (vPlayerName.count == 0) {
== Event Examples ==
event  onZombieKilled(player){
    PlayerData = AllPlayerInfo[i];
    broadcast(player.name + " killed a zombie.");
}

Revision as of 14:09, 9 January 2025

Messages

broadcast a message to allow players on server

broadcast("Door Alarm triggered! Door InstanceID: {0} | Name of inturder: {1}".format(doorid, player.name), "red");

send an on screen message to a single player

player.message("Door InstanceID: " + doorid, "red");

echo a message to console

echo ("message");

SQL Related

populate an arrow with records from SQL table

vRecords = database.allRows("SELECT * FROM uconomy ORDER BY balance DESC LIMIT " + n);

prevent error from comparisons when array is empty because SQL record is missing or null

if (vPlayerName.count == 0) {

Event Examples

event  onZombieKilled(player){
    PlayerData = AllPlayerInfo[i];
    broadcast(player.name + " killed a zombie.");
}