Difference between revisions of "Talk:PULSAR: Lost Colony"

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m (VOX Audio Player Communication Failure)
m (VOX Audio Player Communication Failure)
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  PULSAR_Lo 25481 xxxxx  mem    CHR  116,9          550 /dev/snd/pcmC1D0c
 
  PULSAR_Lo 25481 xxxxx  mem    CHR  116,9          550 /dev/snd/pcmC1D0c
 
  PULSAR_Lo 25481 xxxxx  104u  CHR  116,9      0t0  550 /dev/snd/pcmC1D0c
 
  PULSAR_Lo 25481 xxxxx  104u  CHR  116,9      0t0  550 /dev/snd/pcmC1D0c
 +
Output from device or resource busy error
 +
COMMAND    PID  USER  FD  TYPE DEVICE SIZE/OFF NODE NAME
 +
pulseaudi 1248 derek  mem    CHR  116,9          631 /dev/snd/pcmC0D0p
 +
pulseaudi 1248 derek  47u  CHR  116,9      0t0  631 /dev/snd/pcmC0D0p
 +
PULSAR_Lo 8261 derek  mem    CHR 116,10          632 /dev/snd/pcmC0D0c
 +
PULSAR_Lo 8261 derek  72u  CHR 116,10      0t0  632 /dev/snd/pcmC0D0c
  
 
=== SteamOS Pulsar looking for libsndfile.so.1.0.28 under newroot ===
 
=== SteamOS Pulsar looking for libsndfile.so.1.0.28 under newroot ===

Revision as of 14:15, 21 March 2021

Troubleshooting

log file locations in general

Location 1: Player log showing errors and game crash log location

~/.config/unity3d/Leafy Games, LLC/PULSAR_LostColony/

Files appear as Player.log and Player-crash.log or similar

Location 2: Unity analytics

~/.config/unity3d/Leafy Games, LLC/PULSAR_LostColony/Unity/ xxxxx

Location 3: player voice communication / Team Speak

~/.local/share/Steam/steamapps/common/PULSARLostColony/logs/

VOX Audio Player Communication Failure

You have game sounds such as the environment, ship, gun fire, etc however you can not hear the other players when they speak.

The game uses a built in Teamspeak (ts3).

Sound device attachments:

lsof | grep snd

for Pulsar

lsof | grep PULSAR

Location of ts3 Team Speak log

ls ~/.local/share/Steam/steamapps/common/PULSARLostColony/logs/

These logs are separate from the game binary log files and only relate to the voice communication component of the game. They are generated by the Team Speak engine. They are very useful in troubleshooting.

If you see audio devices appear as red in the game audio settings try testing from console

aplay -Dtee:\'plughw:0,0\',/tmp/alsatee.out,raw /usr/share/sounds/alsa/Front_Center.wav

A healthy lsof of sound devices on working system

      Output information may be incomplete.
COMMAND     PID  USER   FD   TYPE DEVICE SIZE/OFF NODE NAME
pulseaudi 23791 xxxxx  mem    CHR  116,3           512 /dev/snd/pcmC0D0p
pulseaudi 23791 xxxxx   42u   CHR  116,3      0t0  512 /dev/snd/pcmC0D0p
PULSAR_Lo 25481 xxxxx  mem    CHR  116,9           550 /dev/snd/pcmC1D0c
PULSAR_Lo 25481 xxxxx  104u   CHR  116,9      0t0  550 /dev/snd/pcmC1D0c

Output from device or resource busy error

COMMAND    PID  USER   FD   TYPE DEVICE SIZE/OFF NODE NAME
pulseaudi 1248 derek  mem    CHR  116,9           631 /dev/snd/pcmC0D0p
pulseaudi 1248 derek   47u   CHR  116,9      0t0  631 /dev/snd/pcmC0D0p
PULSAR_Lo 8261 derek  mem    CHR 116,10           632 /dev/snd/pcmC0D0c
PULSAR_Lo 8261 derek   72u   CHR 116,10      0t0  632 /dev/snd/pcmC0D0c

SteamOS Pulsar looking for libsndfile.so.1.0.28 under newroot

You have enabled "compatibility mode" for Pulsar Lost Colony in the Steam Launcher. Right click on the launcher and uncheck "compatibility mode".

SteamOS uses switch_root in compatibility mode, which is useful if you manually wish to configure paths to devices or drivers.

Unity Mono General Crappyness

From Unity 4, Linux is supported target platform for Unity games. Since Unity is based on Mono, only appropriate Linux executable needed. For older Unity 5+ games before Metal, porting from Mac version can alleviate the problems with pink shaders, since instead of DirectX/Direct3D HLSL shaders common OpenGL GLSL shaders were used. OpenGL, OpenGLES or Vulkan rendering is mostly functional.