Difference between revisions of "Unturned"

From Free Knowledge Base- The DUCK Project: information for everyone
Jump to: navigation, search
m (=Build Mode aka Admin Edit Position Indicator Absent Since 3.22.14.0 Update)
m (Black Vehicle and Map Assets)
Line 92: Line 92:
 
Resolution: Goto Settings  GRAPHICS -> then scroll down to the bottom and change "Render Mode" to "Deferred [Recommended]".
 
Resolution: Goto Settings  GRAPHICS -> then scroll down to the bottom and change "Render Mode" to "Deferred [Recommended]".
  
If it is set to "Forward [legacy]" then you may notice that the skin or color of some modded assets will not render correctly.  They will appear all black with no lighting.   
+
If it is set to "Forward [legacy]" then you may notice that the skin or color of some modded assets will not render correctly.  They will appear all black with no lighting.
 +
 
 +
INCOMPATIBLE WITH LINUX:
 +
 
 +
Some maps are NOT Linux compatibleHere is a quote from one mapmapker's steam workshop page, "IF YOU HAVE FRANCE INSTALLED, YOU DO NOT NEED TO INSTALL FRANCE+ , I use France+ because normal France assets do not work on Linux."
 +
 
 +
VULKAN VS OPENGL
 +
 
 +
Older maps use OpenGL map shaders and are not compatible with the newer vulkan graphics renderer used by Unity.  There are Unity command line switches that work with Unturned.  If you are playing a custom map, like Ireland, and rock formations appear black then you can force OpenGL
 +
  -force-glcore
 +
 
 +
If you are having problems with gizmos then you can force Vulkan
 +
  -force-vulkan
 +
 
 +
GIZMOS LIKE THE BUILDER MODE ARROWS
 +
  -force-glcore -FallbackGizmos
  
 
===Build Mode aka Admin Edit Position Indicator Absent Since 3.22.14.0 Update===
 
===Build Mode aka Admin Edit Position Indicator Absent Since 3.22.14.0 Update===

Revision as of 13:13, 8 October 2022

Unturned is a 2014 Survival Sandbox game by Nelson Sexton, founder of Smartly Dressed Games.. A combination of a Wide Open Sandbox and Survival Horror game. You're dumped completely naked into a Zombie Apocalypse and have to find a way to survive. You can scavenge supplies from the abandoned towns and facilities or take to the wilderness to build a new settlement and grow your own food.

Unturned Commands

Open the chat box to enter an Unturned command. To use the command, start with the character "@" or "/" before your command.

Unturned Loadout Command

Give players each item when spawning. Using SkillsetID of 255 gives the item set to everyone. Can only be used in the server console or the servers commands.dat file.

The syntax:

/loadout [Skillset ID] [Item IDs]

Argument information and help:

  • Skillset ID - The skillset ID of the skillset you wish to set the loadout for - use 255 to set the loadout for all players/skillsets
  • Item IDs - A slash-separated list of item IDs you wish to set the loadout to - e.g. 2/3/4

The following loadouts can be use to replicate the default single-player ones.

loadout 0/180/214
loadout 1/233/234/241
loadout 2/223/224/225
loadout 3/1171/1172
loadout 4/242/243/244
loadout 5/509/511/510
loadout 6/211/213
loadout 7/232/2/240
loadout 8/230/231/239
loadout 9/1156/1157
loadout 10/311/312

A good loadout for beginner players in Normal difficulty game maps.

loadout 255/2/15/81/104/121/138/253/334/1175

Unturned Server

see: Unturned: Server

LAN Server via SteamCMD

see: Unturned: Server

Game Play

Salvage Object: If you are server admin you can salvage faster, and if you are in single-player than you salvage everything really fast. In multiplayer it takes a bit longer to salvage stuff you can not change that. Players can only salvage structures that they place.

  • Server settings -> Buildables -> Salvage Speed ->1.00-10.00 (setting for singleplayer mode)

screenshots

The default screenshot key is F12. Screenshots are stored in your player data folder ~/Steam/userdata/XXXXXXXXXXX/760/remote/304930/screenshots

If more than one Steam user shares a computer the second user screenshots may not appear in any player data folder.

Game Client Support

Steam64 ID

It is useful to know your Steam User ID. it is in the form of Steam ID 64.

go to the http://steamcommunity.com/ page and log in if you are not yet connected to the steam page. Then click on your Username in the top menu. The numbers are your Steam ID (in this example, so the ID is 7612312351242. Note yours somewhere.

Unturned Client Paths

The SteamID for the Unturned game itself is 304930

Custom Workshop Maps linux

  • ~/.local/share/Steam/steamapps/common/Unturned/Maps/

Custom workshop maps windows

  • C:\Program Files (x86)\Steam\SteamApps\common\Unturned\Maps\

Screenshots linux

  • ~/.local/share/Steam/userdata/<your steam id>/???/remote/304930/screenshots/

Screenshots Windows

Client logs linux

  • ~/.local/share/Steam/steamapps/common/Unturned/Logs

Client logs windows

  • C:\Program Files (x86)\Steam\SteamApps\common\Unturned\Logs

workshop item downloads

Again, the SteamID for the Unturned game itself is 304930

Workshop files linux

  • ~/.local/share/Steam/steamapps/workshop/content/304930/

Workshop files windows

  • C:\Program Files (x86)\Steam\SteamApps\workshop\content\304930\

If you do a list on that path you might see many folders with names that are entirely numeric. Each of these directory names is the ID for the workshop item it represents. If unsubscribing from a workshop item does not resolve an issue you can manually delete these directories to ensure a fresh copy is downloaded next time you launch the game. Delete the folders only when the game is not running.

setting a custom map

Edit two files:

  • ../unturned/Server/Commands.dat
  • ../unturned/WorkshopDownloadConfig.json

In the Commands.dat file change the MAP parameter to the name of the custom map. Example:

Map Ireland

In the WorkshopDownloadConfig.json you need to add the steam workshop ID for any map that is not vanilla or curated.

Black Vehicle and Map Assets

Black Assets / Missing Asset Texture - Sometimes certain assets on the map or plugin items like a vehicle appear black, as if the skin was missing. Even for different player account on the same computer, for one player it is fine, the other has the black asset appearance problem. Unsubscribing from workshop does not resolve. Anyone experience this or have a link to some known issue and resolution?

Resolution: Goto Settings GRAPHICS -> then scroll down to the bottom and change "Render Mode" to "Deferred [Recommended]".

If it is set to "Forward [legacy]" then you may notice that the skin or color of some modded assets will not render correctly. They will appear all black with no lighting.

INCOMPATIBLE WITH LINUX:

Some maps are NOT Linux compatible. Here is a quote from one mapmapker's steam workshop page, "IF YOU HAVE FRANCE INSTALLED, YOU DO NOT NEED TO INSTALL FRANCE+ , I use France+ because normal France assets do not work on Linux."

VULKAN VS OPENGL

Older maps use OpenGL map shaders and are not compatible with the newer vulkan graphics renderer used by Unity. There are Unity command line switches that work with Unturned. If you are playing a custom map, like Ireland, and rock formations appear black then you can force OpenGL

 -force-glcore

If you are having problems with gizmos then you can force Vulkan

 -force-vulkan

GIZMOS LIKE THE BUILDER MODE ARROWS

 -force-glcore -FallbackGizmos

Build Mode aka Admin Edit Position Indicator Absent Since 3.22.14.0 Update

Those playing Unturned on Linux are impacted by this new bug. No longer able to use builder mode aka admin edit to move structures and barricades effectively. The red green blue three arrow point indicator is invisible. Referring to the mode used by players from the game client to edit the position of structures and barricades while playing the game.

Resolution provided by Smartly Dressed Games, Nelson Sexton himself (the developer): The bug impacts linux users that are using OpenGL. temporary workaround:

  1. Right-click Unturned in your Steam Library
  2. Select Properties... > General
  3. Find the Launch Options field
  4. Type "-force-vulkan" without quotes

As an FYI you can force the game to use either via command line parameter in the same way

  • -force-vulkan
  • -force-glcore