UScript for Unturned uScript2 Official Documentation
This is a duplication of what is available on the uScript discord server. Download the latest (uScript_v2.0.5_Documentation.zip at the time of this writing) from Discord. uScript2 was created by Ster. Documentation last known release date: — 4/28/23, 1:15 PM
Event: onAccuracyUpdated(player)
Event: onAid(player, target, item, *cancel)
Event: onAnimalKilled(player)
Event: onArenaWin(player)
Event: onBarricadeBuild(player, id, position, *cancel)
Event: onBarricadeDestroy(player, barricade, *cancel)
Event: onClothingUpdated(player, item, slot)
Event: onConsume(player, item, *cancel)
Event: onEffectButtonClicked(player, buttonName)
Event: onEffectTextCommitted(player, buttonName, text)
Event: onFishCaught(player)
Event: onHeadShot(player)
Event: onInterval(timeInSeconds) NOTE: You should replace timeInSeconds without the number of seconds you want between each interval
Event: onLoad()
Event: onMegaZombieKilled(player)
Event: onPlantHarvested(player)
Event: onPlayerChatted(player, message, mode, *color, *cancel)
Event: onPlayerCrafted(player, itemId, *cancel)
Event: onPlayerDamaged(victim, killer, *cancel, *damage, cause, limb)
Event: onPlayerDeath(victim, killer, cause)
Event: onPlayerEquipped(player, item, *cancel)
Event: onPlayerExperienceUpdated(player)
Event: onPlayerGestured(player, gesture)
Event: onPlayerInventoryAdded(player, item)
Event: onPlayerInventoryRemoved(player, item)
Event: onPlayerJoined(player)
Event: onPlayerQuit(player)
Event: onPlayerRespawned(player)
Event: onRockMined(player)
Event: onSignModify(player, sign, *text, *cancel)
Event: onStructureBuild(player, id, position, *cancel)
Event: onStructureDestroy(player, structure, *cancel)
Event: onTreeChopped(player)
Event: onUnload()
Event: onVehicleDamaged(vehicle, player, cause, *damage, *cancel)
Event: onVehicleEnter(player, vehicle, *cancel)
Event: onVehicleExit(player, vehicle, *cancel)
Event: onZombieKilled(player)
Globals:
+print(object... arguments)
+array(object... arguments) : object [DEPRECATED]
+broadcast(object message, [string chatColor], [string url])
+isPlayer(object obj) : boolean [DEPRECATED]
+isSet(object obj) : boolean [DEPRECATED]
+toPlayer(string name_OR_id) : player
Array [Base Type]:
+add(object item)
+clear()
+contains(object item) : boolean
+indexOf(object item) : int32
+insert(int32 index, object item)
+join(string separator) : string
+lastIndexOf(object item) : int32
+range(int32 startIndex, int32 count) : object
+remove(object item) : object
+removeAt(int32 index)
+skip(int32 count) : object
+sort()
+sort(int32 index, int32 count)
+sortDesc()
+sortDesc(int32 index, int32 count)
+count [get] : int32
barricade [Class]:
+damage(uInt16 amount)
+destroy()
+repair(uInt16 amount)
+door [get] : door
+health [get] : uInt16
+id [get] : uInt16
+instanceId [get] : uInt32
+itemType [get] : string
+group [get/set] : string
+maxHealth [get] : uInt16
+name [get] : string
+owner [get/set] : string
+position [get] : vector3
+sign [get] : sign
+storage [get] : storage
database [Static Class]:
+escape(string text) : string
+execute(string query) : object
+allRows(string query, object... prepareArgs) : object
+firstRow(string query, object... prepareArgs) : object
+scalar(string query, object... prepareArgs) : object
+nonQuery(string query, object... prepareArgs)