Magnum SemiRP Unturned Game Server: Declaration of Faction War

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Rules of Engagement / Declaration of Faction War


πŸ“Œ 2025 - If any two factions agree, then the zone can be disabled. Only a registered faction can defeat another registered faction. If a bandit group captures or destroys the faction fox of a faction, then that faction is allowed to continue to exist if they purchase another fox or pay the bandits to recover their own. It is irrelevant if the zone is up or down, or if there has been an official declaration of war. Covert operations are permitted. Only active registered factions, having a Faction Fox, may defeat another Registered Faction.

This information below this is out of date and does not apply to Magnum 2025. For example, a formal declaration of war is now only a formality and is irrelevant in regards to the defeat or survival of a faction's status.


 

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This page needs updated, because we no longer have individual protection zones. There is currently a map wide anti-raid system which prevents specific structures and barricades from being destroyed.

Global anti-raid can be turned off when two Faction Fox holders agree to start a war. That can be a war between the two, or against a third party. Details coming soon...



πŸ“Œ Because building structures and barricades are protected by a map wide zone the faction's own base can not be destroyed unless formal war is declared

To discourage faction building accomplishments from being raided and destroyed when the faction members are away from the server, a special anti-raid plugin is used on MagnumSRP. Player purchased raid permits are not able to be used against structures.


πŸ“Œ Faction Region Protection is DISABLED in the event of a qualifying Declaration of War

To declare war on a faction and have it recognized as official the following requirements must be met.

1. Two registered factions must agree to have the raid protection disabled.

2. The two factions that engage in the agreement may be at war with each other, or working together against a 3rd party.

3. If the target faction members leave the server during combat then they are considered to be guilty of combat logging and their protection will remain disabled.

4. Moderators are not allowed to use moderator level commands and tools to equip and supply a combatants during a faction war.

5. Offline raiding is discouraged, however, will not be policed by the helper staff. Your faction is best served by having enough members that one person is available to check on things from time to time. This is why small factions tend to perish easily.


Aggressor Faction Declares War. It can be announced via Discord #general-general-general or by a moderator on #faction-discussion if recognized from in game and by a faction leader. The defending faction has 24 hours to respond by logging in to defend or scheduling a time for battle with the aggressor. If no time can be agreed upon within 5 days or less the defending faction forfeits and the defending base region is deactivated leaving it open to raiding by the agressor.


To Summarize the key points:

REQUEST DENIED

πŸ“Œ Unregistered players can not simply call themselves bandits and declare war on a faction by themselves.

give`em a brake

πŸ“Œ Faction war can not commence eternally as players have lives, jobs, school, and bedtime. (see three hour recommendation above)

don't be an AustinTheAussie

πŸ“Œ Combat logging will not be tolerated and is empirically provable (your denial will be easily disproven by simple evidence)


The Three Hour Faction War Recommendation

A faction war may continue past the three hour recommendation. However, both sides must agree to continue. If players from the defending faction are exhausted and have to leave the server for life obligations then the war is not necessarily over, it is merely postponed. The two parties must simply agree on the time to continue the war. If the two parties can not agree on a time, then the time and date for continuation will be appointed by a server moderator. If the attacking party wishes to end the war without a clear victory by either side then the war is concluded. The defending Faction may not declare the war over. The defending faction can either surrender at the terms of the attacker or defend until completely defeated if the attacking party wishes to continue the war during rescheduled intervals.


πŸ“Œ if YOU are being ATTACKED you can not simply QUIT or Declare Peace. You either FIGHT, SURRENDER, or eventually FALL.


There are some very important exceptions to understand, or maybe more precisely said, some clarification that should be made...


πŸ“Œ Anyone can attack a Faction for Any Reason at Any Time. However, the ZONE PROTECTION of the faction base will REMAIN ENABLED unless the Official Declaration of Faction War conditions are met and a moderator with console access is available.


πŸ“Œ Players declaring themselves as bandits may, at their own discretion, choose only to use the Bandit Kit. However, there is no rule prohibiting players from declaring themselves a bandit and using weapons and gear outside of that which is in the bandit kit. Please do not expect bandits to only use bandit kit gear. We can not stop a player from saying he is a bandit and then using his CheyTac M200 Intervention.


Attention Raiders and Spoilers

So you may feel frustrated that you, as an individual, non-registered player are unable to raid a Registered Faction Base. However, you must understand that attacking a Faction is not a function of PvP, RP, or survival. These factions exist to combat one another and your own personal desire to raid and harass them does not entitle you to demand their ZONE protection be disabled. If you wish to raid a registered faction then join a faction or register one yourself.

As a raider or spoiler you will find a number of outposts that are not protected, and plenty of unregistered faction bases outside of a ZONE. You are discouraged from offline raiding these players. Although it is not a rule violation, you will find that engaging in continued offline raiding has other consequences which can make your existence on MagnumSRP ultimately less comfortable. You will find it more satisfying to engage in combat with other players looking for PvP action.


On a final note you must understand that even though you might meet all of the requirements to declare a faction war as a registered member of MagnumSRP, the moderators and staff of MagnumSRP also have real life obligations and may not be available on a specific day or time to toggle the ZONE protection off and on. If you feel that you meet the requirements but your declaration of war was not recognized, then consider trying again at another day and time. MagnumSRP staff will do our best to accommodate your desires but there is no guarantee given or otherwise implied that your declaration of war request will be immediately honored.

All of the regular resources and gameplay dynamics will likely be available even if you can not start an official faction war at the moment you desire.

We are actively working on a program that will allow faction leaders to control their zones and accommodate mutually agreed war without the need for a moderator to deactivate zone protection. Please help support our efforts. Magnum runs many programs and mods that are customize build just for MagnumSRP by the MagnumSRP staff.



www.magnumsrp.com