Difference between revisions of "Drawing, Graphics, and Images VB6"
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== VB6 Controls and Methods == | == VB6 Controls and Methods == | ||
− | === | + | === Draw === |
+ | The graphical methods and properties which VB supports native: | ||
− | + | METHODS | |
+ | * Circle - draws a circle or an ellipse | ||
+ | * Cls - clears all graphics | ||
+ | * Line - draws a straight line | ||
+ | * PaintPicture - draws the contents of a graphics file | ||
+ | * Point - returns the color of a point | ||
+ | * Print - used for printing text | ||
+ | * Pset - sets the color of a specific pixel | ||
− | + | PROPERTIES | |
+ | * AutoRedraw - Determines if graphics are automatically redrawn if something moves in front of them | ||
+ | * ClipControls - Determines how repainting of graphics is handled | ||
+ | * DrawMode - Sets the appearance of a graphics method | ||
+ | * DrawStyle - Sets the line style for output from graphics methods | ||
+ | * DrawWidth - Sets the line width for output from graphics methods | ||
+ | * FillColor - Sets the color used to fill circles, lines and boxes | ||
+ | * FillStyle - Sets the pattern used to fill circle, lines and boxes | ||
+ | * FontTransparent - Determines if the font is printed with a transparent background | ||
+ | * Palette - Sets the image containing the palette to use for a control | ||
+ | * PaletteMode - Determines which palette to use for the controls on a object | ||
+ | * RightToLeft - Indicates the text display direction. | ||
+ | * ScaleHeight - Sets the height of the client area | ||
+ | * ScaleLeft - Sets the starting value of the left of the client area | ||
+ | * ScaleTop - Sets the starting value of the top of the client area | ||
+ | * ScaleWidth - Sets the width of the client area | ||
+ | * ScaleMode - Sets the units of the scale | ||
− | + | Rectangle 100,100,200,200 | |
− | + | Ellipse 110,110,190,190 | |
− | + | RoundRect 220,300,350,400 | |
− | + | Line 250,400,500,400 | |
=== PaintPicture === | === PaintPicture === | ||
Line 18: | Line 42: | ||
object.PaintPicture source, x1, y1, w1, h1, x2, y2, w2, h2, opcode | object.PaintPicture source, x1, y1, w1, h1, x2, y2, w2, h2, opcode | ||
+ | === PictureBox: Picture Box Control === | ||
+ | pMainShip.Picture = LoadPicture(Trim(App.Path) & "\" & "sc001.bmp") | ||
| | ||
Line 39: | Line 65: | ||
''Summary:'' | ''Summary:'' | ||
# Load Images (Mask and Sprite) | # Load Images (Mask and Sprite) | ||
− | + | ## Load into PictureBox then use BitBlt -or- | |
− | + | ## Load into memory DC then use BitBlt (less memory, time, and resource) | |
# Oscillator | # Oscillator | ||
− | + | ## Use a Timer Control -or- | |
− | + | ## Throttle technique (looping continously) | |
# Place the Mask (2 color) | # Place the Mask (2 color) | ||
# Place the Sprite Raster Image (visible part of image) | # Place the Sprite Raster Image (visible part of image) | ||
# Me.Refresh | # Me.Refresh | ||
− | + | ## Optional use Back Buffer (flickers more on small images) | |
− | + | ## Optional use StretchBlt to resize Sprite | |
Latest revision as of 07:30, 11 February 2008
Contents
VB6 Controls and Methods
Draw
The graphical methods and properties which VB supports native:
METHODS
- Circle - draws a circle or an ellipse
- Cls - clears all graphics
- Line - draws a straight line
- PaintPicture - draws the contents of a graphics file
- Point - returns the color of a point
- Print - used for printing text
- Pset - sets the color of a specific pixel
PROPERTIES
- AutoRedraw - Determines if graphics are automatically redrawn if something moves in front of them
- ClipControls - Determines how repainting of graphics is handled
- DrawMode - Sets the appearance of a graphics method
- DrawStyle - Sets the line style for output from graphics methods
- DrawWidth - Sets the line width for output from graphics methods
- FillColor - Sets the color used to fill circles, lines and boxes
- FillStyle - Sets the pattern used to fill circle, lines and boxes
- FontTransparent - Determines if the font is printed with a transparent background
- Palette - Sets the image containing the palette to use for a control
- PaletteMode - Determines which palette to use for the controls on a object
- RightToLeft - Indicates the text display direction.
- ScaleHeight - Sets the height of the client area
- ScaleLeft - Sets the starting value of the left of the client area
- ScaleTop - Sets the starting value of the top of the client area
- ScaleWidth - Sets the width of the client area
- ScaleMode - Sets the units of the scale
Rectangle 100,100,200,200 Ellipse 110,110,190,190 RoundRect 220,300,350,400 Line 250,400,500,400
PaintPicture
Copy an image from a control such as a PictureBox and put it anywhere on a form. Useful for animation. BitBlt does the same thing as PaintPicture but faster. BitBlt discussed later. Under Windows 98 and ME programmers find Bitblt is basically equal in speed to paintpicture when using the .picture method of a picture box. Bitlblt is faster when using the .image property of picture box control with paintpicture. Under Windows XP, Bitblt out performs PaintPicture using either property.
object.PaintPicture source, x1, y1, w1, h1, x2, y2, w2, h2, opcode
PictureBox: Picture Box Control
pMainShip.Picture = LoadPicture(Trim(App.Path) & "\" & "sc001.bmp")
Animation and API Calls
BitBlt
Option Explicit Private Declare Function BitBlt Lib "gdi32" (ByVal hDestDC As Long, ByVal x As Long, ByVal y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As Long, ByVal xSrc As Long, ByVal ySrc As Long, ByVal dwRop As Long) As Long Private Sub cmdBitBlt_Click() Me.Cls BitBlt Me.hDC, 0, 0, picBitBlt.ScaleWidth, picBitBlt.ScaleHeight, picBitBlt.hDC, 0, 0, vbSrcCopy End Sub
Steps to Smooth Animation
Summary:
- Load Images (Mask and Sprite)
- Load into PictureBox then use BitBlt -or-
- Load into memory DC then use BitBlt (less memory, time, and resource)
- Oscillator
- Use a Timer Control -or-
- Throttle technique (looping continously)
- Place the Mask (2 color)
- Place the Sprite Raster Image (visible part of image)
- Me.Refresh
- Optional use Back Buffer (flickers more on small images)
- Optional use StretchBlt to resize Sprite