Difference between revisions of "COM Ports and Related Hardware in Windows"
(New page: == STANDARD COM PORT & MODEM SETTINGS + KERMIT TERMINAL FOR DOS == Typically on 486 hardware with Windows 95: *mouse on com 2 *modem on com 3 Standard COM and LPT port addressing ...) |
m |
||
(3 intermediate revisions by one user not shown) | |||
Line 26: | Line 26: | ||
debug | debug | ||
-d 40:0 | -d 40:0 | ||
+ | |||
+ | == IDE ADDRESSES (HARDDRIVES AND CD ROM DRIVERS) == | ||
+ | |||
+ | address, irq | ||
+ | primary 1F0, 14 | ||
+ | secondary 170, 15 | ||
+ | tertiary 1E8, 11 | ||
+ | quadriary 168, 12 | ||
+ | |||
+ | == Troubleshooting Ports and Windows == | ||
+ | |||
+ | === SYSTEMS FINDS TWO GAME PORTS, TWO WAV OR SOUND DEVICES === | ||
+ | |||
+ | This system has a sound card and a modem as two seperate cards but they are connected by an audio cable. | ||
+ | |||
+ | System kept finding two of each device, solution: | ||
+ | |||
+ | under INTERGRAGED PERIPHERIALS in award bios change: | ||
+ | *PCI slot IDE two channel: DISABLED | ||
+ | *Onboard Gameport: DISABLED | ||
+ | |||
+ | *Onboard Parallel Mode: ECP+EPP (bad) | ||
+ | *Onboard Parallel Mode: EPP (bad) | ||
+ | |||
+ | *ECP Enhanced Communications Port | ||
+ | *EPP Enhanced Parallel Port | ||
+ | *SPP Standard Parallel Port | ||
+ | |||
+ | === SYSTEM FREEZES DURING WIN95 LOADING, RUNS FINE WHEN REMOVE MODEM === | ||
+ | |||
+ | I've seen this with the Logicode 8bit modem card. The system would not load win95 or would return "invalid operating system". When the | ||
+ | modem was removed, it booted fine. | ||
+ | |||
+ | solution: | ||
+ | *adjusted following settings in cmos | ||
+ | *Onboard Serial Port 1: com3/3e8 | ||
+ | *Onboard Serial Port 2: com2/2f8 | ||
+ | *before the Port 1: was set to com1, causing a conflict with the modem on com 1. Usually this just makes the PnP modem not recognized by windows 95, but sometimes it actually locks up the maching on boot. | ||
+ | |||
+ | === MODERN PCI SOUNDBLASTER LEGACY SUPPORT, NO SOUND IN SOME MS-DOS GAMES === | ||
+ | |||
+ | updated: Sat Feb 3 11:28:26 CST 2001 | ||
+ | |||
+ | These are general tips for configuring most Creative Labs sound cards to work | ||
+ | for legacy support of audio in games (such as DOOM). | ||
+ | |||
+ | *.) usually modifying DMA and IRQ settings in the autoexec.bat file is useless, | ||
+ | since the software drivers will change them back on reboot. | ||
+ | *.) usually you can not modify IRQ and ADDR settings from windowze. "This resource | ||
+ | cannot be modified" will appear if you try from the system properties. | ||
+ | *.) modification of the sound card IRQ can best be accomplished from the bios. Disable | ||
+ | an IRQ or change it to ISA/Legacy and the PCI card will not be able to use it and thus | ||
+ | relocate to another available IRQ, sometimes even moving other devices out of the way. | ||
+ | *.) the afore mentioned is NOT NECESSARY to get the IRQ you desire for your legacy | ||
+ | MS-DOS game such as DOOM. The Windowze PCI IRQ is NOT THE SAME as the legacy device IRQ | ||
+ | available in MS-DOS. Goto a command prompt and type "set" to view those settings or on | ||
+ | many Creative Labs cards you may view it from the device properties "Legacy Audio Device" | ||
+ | under Windowze. A tab labeled "DOS Application Settings" will display those resources. | ||
+ | *.) so far I have found no way to modify the "DOS Application Settings" including editing | ||
+ | the set line in autoexec.bat (which just resets such as was suggested above). | ||
+ | *.) observe the 8 bit DMA IRQ and use it for old games such as DOOM. DOOM defaults to | ||
+ | IRQ3 for this, but often the new SB legacy suppt is set to IRQ1. | ||
+ | *.) Do not use the 16bit IRQ unless you know for sure the game supports it; DOOM doesn't. | ||
+ | *.) You may use midi for the game's music by selecting the same address as assigned to | ||
+ | the port. This seems to work fine in DOOM as well as just selecting Sound Blaster. | ||
| | ||
Line 31: | Line 96: | ||
[[Category:Computer_Technology]] | [[Category:Computer_Technology]] | ||
[[Category:Microsoft]] | [[Category:Microsoft]] | ||
+ | [[Category:Windows]] |
Latest revision as of 12:57, 17 October 2008
Contents
STANDARD COM PORT & MODEM SETTINGS + KERMIT TERMINAL FOR DOS
Typically on 486 hardware with Windows 95:
- mouse on com 2
- modem on com 3
Standard COM and LPT port addressing for Windows 3.1/3.11/95/95OSR2/95OSR2.5/98/98SE
- onboard com1: 3f8 irq4
- onboard com2: 2f8 irq3
- parallel : 378 irq7
-for more on com ports see "mcom.txt"
MODEM
- COM: 3 IRQ: 4
HOW TO USE KERMIT TO TEST COM PORTS:
>set po 1 (set onboard port 1) >set ba 1200 (set baud 1200) >c (terminal mode) <alt>-X (exit terminal mode) 1200 good for testing mouse
HOW TO USE DEBUG TO TEST COM PORTS
debug -d 40:0
IDE ADDRESSES (HARDDRIVES AND CD ROM DRIVERS)
address, irq primary 1F0, 14 secondary 170, 15 tertiary 1E8, 11 quadriary 168, 12
Troubleshooting Ports and Windows
SYSTEMS FINDS TWO GAME PORTS, TWO WAV OR SOUND DEVICES
This system has a sound card and a modem as two seperate cards but they are connected by an audio cable.
System kept finding two of each device, solution:
under INTERGRAGED PERIPHERIALS in award bios change:
- PCI slot IDE two channel: DISABLED
- Onboard Gameport: DISABLED
- Onboard Parallel Mode: ECP+EPP (bad)
- Onboard Parallel Mode: EPP (bad)
- ECP Enhanced Communications Port
- EPP Enhanced Parallel Port
- SPP Standard Parallel Port
SYSTEM FREEZES DURING WIN95 LOADING, RUNS FINE WHEN REMOVE MODEM
I've seen this with the Logicode 8bit modem card. The system would not load win95 or would return "invalid operating system". When the modem was removed, it booted fine.
solution:
- adjusted following settings in cmos
- Onboard Serial Port 1: com3/3e8
- Onboard Serial Port 2: com2/2f8
- before the Port 1: was set to com1, causing a conflict with the modem on com 1. Usually this just makes the PnP modem not recognized by windows 95, but sometimes it actually locks up the maching on boot.
MODERN PCI SOUNDBLASTER LEGACY SUPPORT, NO SOUND IN SOME MS-DOS GAMES
updated: Sat Feb 3 11:28:26 CST 2001
These are general tips for configuring most Creative Labs sound cards to work for legacy support of audio in games (such as DOOM).
- .) usually modifying DMA and IRQ settings in the autoexec.bat file is useless,
since the software drivers will change them back on reboot.
- .) usually you can not modify IRQ and ADDR settings from windowze. "This resource
cannot be modified" will appear if you try from the system properties.
- .) modification of the sound card IRQ can best be accomplished from the bios. Disable
an IRQ or change it to ISA/Legacy and the PCI card will not be able to use it and thus relocate to another available IRQ, sometimes even moving other devices out of the way.
- .) the afore mentioned is NOT NECESSARY to get the IRQ you desire for your legacy
MS-DOS game such as DOOM. The Windowze PCI IRQ is NOT THE SAME as the legacy device IRQ available in MS-DOS. Goto a command prompt and type "set" to view those settings or on many Creative Labs cards you may view it from the device properties "Legacy Audio Device" under Windowze. A tab labeled "DOS Application Settings" will display those resources.
- .) so far I have found no way to modify the "DOS Application Settings" including editing
the set line in autoexec.bat (which just resets such as was suggested above).
- .) observe the 8 bit DMA IRQ and use it for old games such as DOOM. DOOM defaults to
IRQ3 for this, but often the new SB legacy suppt is set to IRQ1.
- .) Do not use the 16bit IRQ unless you know for sure the game supports it; DOOM doesn't.
- .) You may use midi for the game's music by selecting the same address as assigned to
the port. This seems to work fine in DOOM as well as just selecting Sound Blaster.