Difference between revisions of "Drawing, Graphics, and Images VB6"
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''Summary:'' | ''Summary:'' | ||
# Load Images (Mask and Sprite) | # Load Images (Mask and Sprite) | ||
− | + | ## Load into PictureBox then use BitBlt -or- | |
− | + | ## Load into memory DC then use BitBlt (less memory, time, and resource) | |
# Oscillator | # Oscillator | ||
− | + | ## Use a Timer Control -or- | |
− | + | ## Throttle technique (looping continously) | |
# Place the Mask (2 color) | # Place the Mask (2 color) | ||
# Place the Sprite Raster Image (visible part of image) | # Place the Sprite Raster Image (visible part of image) | ||
# Me.Refresh | # Me.Refresh | ||
− | + | ## Optional use Back Buffer (flickers more on small images) | |
− | + | ## Optional use StretchBlt to resize Sprite | |
Revision as of 01:16, 11 February 2008
Contents
VB6 Controls and Methods
PictureBox: Picture Box Control
pMainShip.Picture = LoadPicture(Trim(App.Path) & "\" & "sc001.bmp")
Draw
- Rectangle 100,100,200,200
- Ellipse 110,110,190,190
- RoundRect 220,300,350,400
- Line 250,400,500,400
PaintPicture
Copy an image from a control such as a PictureBox and put it anywhere on a form. Useful for animation. BitBlt does the same thing as PaintPicture but faster. BitBlt discussed later. Under Windows 98 and ME programmers find Bitblt is basically equal in speed to paintpicture when using the .picture method of a picture box. Bitlblt is faster when using the .image property of picture box control with paintpicture. Under Windows XP, Bitblt out performs PaintPicture using either property.
object.PaintPicture source, x1, y1, w1, h1, x2, y2, w2, h2, opcode
Animation and API Calls
BitBlt
Option Explicit Private Declare Function BitBlt Lib "gdi32" (ByVal hDestDC As Long, ByVal x As Long, ByVal y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As Long, ByVal xSrc As Long, ByVal ySrc As Long, ByVal dwRop As Long) As Long Private Sub cmdBitBlt_Click() Me.Cls BitBlt Me.hDC, 0, 0, picBitBlt.ScaleWidth, picBitBlt.ScaleHeight, picBitBlt.hDC, 0, 0, vbSrcCopy End Sub
Steps to Smooth Animation
Summary:
- Load Images (Mask and Sprite)
- Load into PictureBox then use BitBlt -or-
- Load into memory DC then use BitBlt (less memory, time, and resource)
- Oscillator
- Use a Timer Control -or-
- Throttle technique (looping continously)
- Place the Mask (2 color)
- Place the Sprite Raster Image (visible part of image)
- Me.Refresh
- Optional use Back Buffer (flickers more on small images)
- Optional use StretchBlt to resize Sprite