Magnum SemiRP Unturned Game Server: Declaration of Faction War

From Free Knowledge Base- The DUCK Project: information for everyone
Revision as of 15:54, 14 February 2022 by Admin (Talk | contribs)

Jump to: navigation, search

πŸ“Œ Because each Faction HQ is protected by a SAFEZONE the faction's own base and equipment can not be destroyed unless formal war is declared

To protect faction equipment and building accomplishments from being raided and destroyed when the faction members are away from the server, special regions have been created around each faction HQ. As long as the faction members build within the protected region they will not lose equipment due to damage or theft and their buildings will not incur damage.


πŸ“Œ Faction Region SAFEZONE Protection is DISABLED in the event of a qualifying Declaration of War

When a qualifying aggressor declares war on a faction, the faction base and vehicle protection is disabled to give the enemy the opportunity to invade. Not everyone qualifies to declare official war on a faction.


To declare war on a faction and have it recognized as official the following requirements must be met.

  1. Another registered faction may declare war on a registered faction
  2. A Group of bandits led by a Magnum Registered Player may declare war on a faction if there are at least three or more combatants with one registered.
  3. An unregistered faction with one or more registered players may declare war on a faction if there are at least three or more combatants.
  4. The faction being attacked must have at least one player online that has not previously announced he is signing off prior to the declaration of war and he must be an officer.
  5. If the only players online number three or more for the target faction are below an officers' rank then discretionary judgement by the moderator team may be applied.
  6. If a server manager with access to console is unavailable then the faction SAFEZONE can not be disabled.
  7. If the target faction members leave the server during combat then they are considered to be guilty of combat logging and their protection will remain disabled
  8. The SAFEZONE protection may be re-enabled if combat has exceeded a period of three hours and the target faction members must leave due to life obligations.
  9. Faction war will not be permitted during 12:00 - 8:00am US-CST (eight hours during the night) unless all parties agree to leave protections disabled during that time.
  10. Moderators are not allowed to use moderator level commands and tools to equip and supply a combatant during a faction war.

To Summarize the key points:

πŸ“Œ Unregistered players can not simply call themselves bandits and declare war on a faction by themselves.

πŸ“Œ Faction war can not commence eternally as players have lives, jobs, school, and bedtime. (see three hour recommendation above)

πŸ“Œ Combat logging will not be tolerated and is easily provable (your denial will be easily disproven by simple evidence)

The Three Hour Faction War Recommendation

A faction war may continue past the three hour recommendation. However, both sides must agree to continue. If players from the defending faction are exhausted and have to leave the server for life obligations then the war is not necessarily over, it is merely postponed. The two parties must simply agree on the time to continue the war. If the two parties can not agree on a time, then the time and date for continuation will be appointed by a server moderator. If the attacking party wishes to end the war without a clear victory by either side then the war is concluded. The defending Faction may not declare the war over. The defending faction can either surrender at the terms of the attacker or defend until completely defeated if the attacking party wishes to continue the war during rescheduled intervals.

πŸ“Œ if YOU are being ATTACKED you can not simply QUIT or Declare Peace. You either FIGHT, SURRENDER, or eventually FALL.