Messages
broadcast a message to allow players on server
broadcast("Door Alarm triggered! Door InstanceID: {0} | Name of inturder: {1}".format(doorid, player.name), "red");
send an on screen message to a single player
player.message("Door InstanceID: " + doorid, "red");
echo a message to console
echo ("message");
SQL Related
populate an arrow with records from SQL table
vRecords = database.allRows("SELECT * FROM uconomy ORDER BY balance DESC LIMIT " + n);
prevent error from comparisons when array is empty because SQL record is missing or null
if (vPlayerName.count == 0) {
Event Examples
event onZombieKilled(player){
PlayerData = AllPlayerInfo[i];
broadcast(player.name + " killed a zombie.");
}
event onPlayerEquipped(player, item){
Other Examples
Players in server
foreach(player in server.players) {
}
Last modified on 9 January 2025, at 15:48