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In Microsoft Windows 95 the default "compatibility" display resolution was 640x480 using VESA standards. Later in Windows 98 the new lowest default was 800x600 using VESA standards. These "safe mode" display resolutions were a fallback if no video driver specific for the system video adapter was installed. These are the best known VESA display standards. See also [[Legacy PC Display Standards]].In Windows NT, Windows 2000, Windows XP or Windows Server 2003 display properties:*Select Display Adapters from the Select Hardware Type dialog box.*Select Standard Display Adapter (VGA) from the device list, then click OK. The video supports vesa many modes. Mode 011dh 320 x 200 APA 256 colors Mode 010eh 320 x 200 APA 65536 colors Mode 0100h 640 x 400 APA 256 colors Mode 0127h 640 x 400 APA 65536 colors Mode 0128h 640 x 400 APA 16777216 colors Mode 0101h 640 x 480 APA 256 colors Mode 0110h 640 x 480 APA 32768 colors Mode 0111h 640 x 480 APA 65536 colors Mode 0112h 640 x 480 APA 16777216 colors Mode 0102h 800 x 600 APA 16 colors Mode 0103h 800 x 600 APA 256 colors Mode 0113h 800 x 600 APA 32768 colors Mode 0114h 800 x 600 APA 65536 colors Mode 0115h 800 x 600 APA 16777216 colors Mode 0105h 1024 x 768 APA 256 colors== VESA video driver for Linux ==== VESA video modes in MSDOS ==MS-DOS VESA mode selection was well known to PC gamers back in the early 1990's. Most PC games of the day ran in DOS mode. These games largely did not support the vast array of proprietary video drivers available with some exceptions. The VESA mode drivers allowed gamers to display the best possible resolution and color depth for a wide array of video cards. Game developers were able to simply video card support by using VESA standards.== VESA video driver for Linux ==Color depth of up to 24-bit are possible using DOS Super VGA VESA standard modes in MS-DOS. Most of the modern videocards comes with a VBE2-Bios or a VBE3-Bios and with an own modetable of vbe modenumbers maybe with a resolutions up to 2048x1536 pixel and with 8, 15 or 16, 24 or 32 bits per pixel and with a aspect ratio of 4:3, 4:5, 16:9 and 16x10. SuperVGA programming uses screen data that can exceed 1 MB in size. However, the normal VGA card only offers a 64k memory access at A000h (some cards provide 128k). [[Category:Computer Technology]]