Difference between revisions of "UScript for Unturned Code Samples"
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(Created page with "== SQL Related == === populate an arrow with records from SQL table === vRecords = database.allRows("SELECT * FROM uconomy ORDER BY balance DESC LIMIT " + n); === prevent er...") |
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+ | == Messages == | ||
+ | === broadcast a message to allow players on server === | ||
+ | broadcast("Door Alarm triggered! Door InstanceID: {0} | Name of inturder: {1}".format(doorid, player.name), "red"); | ||
+ | |||
+ | === send an on screen message to a single player === | ||
+ | player.message("Door InstanceID: " + doorid, "red"); | ||
+ | |||
+ | === echo a message to console === | ||
+ | echo ("message"); | ||
+ | |||
== SQL Related == | == SQL Related == | ||
=== populate an arrow with records from SQL table === | === populate an arrow with records from SQL table === | ||
Line 5: | Line 15: | ||
=== prevent error from comparisons when array is empty because SQL record is missing or null === | === prevent error from comparisons when array is empty because SQL record is missing or null === | ||
if (vPlayerName.count == 0) { | if (vPlayerName.count == 0) { | ||
+ | |||
+ | == Event Examples == | ||
+ | event onZombieKilled(player){ | ||
+ | PlayerData = AllPlayerInfo[i]; | ||
+ | broadcast(player.name + " killed a zombie."); | ||
+ | } |
Revision as of 15:09, 9 January 2025
Contents
Messages
broadcast a message to allow players on server
broadcast("Door Alarm triggered! Door InstanceID: {0} | Name of inturder: {1}".format(doorid, player.name), "red");
send an on screen message to a single player
player.message("Door InstanceID: " + doorid, "red");
echo a message to console
echo ("message");
SQL Related
populate an arrow with records from SQL table
vRecords = database.allRows("SELECT * FROM uconomy ORDER BY balance DESC LIMIT " + n);
prevent error from comparisons when array is empty because SQL record is missing or null
if (vPlayerName.count == 0) {
Event Examples
event onZombieKilled(player){ PlayerData = AllPlayerInfo[i]; broadcast(player.name + " killed a zombie."); }